- Fixed a bug causing removing ships to sometimes wrongly assign ship type 0 an additional ship.
- Players now can't switch boards in the preparation phase.
- Added low timer danger animation
- Added enemy board target and crosshair display formatting.
- Minor animation duration tweaks to make stuff look smoother without causing dizziness.
- Ship field X sign (still not used) now formats properly.
- Added ship removing, after changing their mind or missclicking, a player can rightclick a ship to remove it
- Multiple bug fixes and stability improvements
- Fully working ship placement system
- Validating ship positions works too
- Client side ship data display works as well
- Changes to field colors to dark grey instead of light. This improves comfort of use and ensures proper contrast on lower quality displays and ease of use.
- Huge improvements in UI design and animations
- Improvements in code organisation (separated multiple functions into an util file)
- Multiple bug fixes and improvements to stability
- Client side events improved
- Players can now successfully get into a game
- None of the game view features don't work yet
- Optimisation changes
- Improved file naming
- A game will automatically end if either of the players disconnect
- Players will start the game synchronously as the server will wait for both of them to connect
- Timer and game state updating works really well