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https://github.com/MaciejkaG/statki.git
synced 2024-11-29 22:52:55 +01:00
Major changes
- Added advanced ship position validation and hit registration functions in the server side lib -
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@ -111,10 +111,86 @@ export function getShipsAvailable(data, playerIdx) {
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return shipsLeft;
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}
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export function checkShot(data, playerIdx) {
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playerIdx = playerIdx === 0 ? 1 : 0
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export function checkHit(data, playerIdx, posX, posY) {
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playerIdx = playerIdx === 0 ? 1 : 0;
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data.boards[playerIdx]
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let enemyBoard = data.boards[playerIdx];
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let boardRender = [];
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for (let i = 0; i < 10; i++) {
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var array = [];
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for (let i = 0; i < 10; i++) {
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array.push(false);
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}
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boardRender.push(array);
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}
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enemyBoard.ships.forEach(ship => {
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let multips;
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switch (ship.rot) {
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case 0:
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multips = [1, 0];
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break;
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case 1:
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multips = [0, 1];
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break;
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case 2:
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multips = [-1, 0];
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break;
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case 3:
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multips = [0, -1];
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break;
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}
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for (let i = 0; i < ship.type + 2; i++) {
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boardRender[ship.posY + multips[1] * i][ship.posX + multips[0] * i] = true;
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}
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});
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boardRender.forEach(row => {
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let log = "";
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row.forEach(field => {
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log += `${field}\t`
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});
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console.log(log);
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});
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return boardRender[posY][posX];
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}
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export function validateShipPosition(type, posX, posY, rot) {
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let multips;
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switch (rot) {
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case 0:
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multips = [1, 0];
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break;
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case 1:
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multips = [0, 1];
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break;
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case 2:
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multips = [-1, 0];
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break;
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case 3:
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multips = [0, -1];
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break;
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}
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for (let i = 0; i < type + 2; i++) {
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if (posY + multips[1] * i > 9 || posY + multips[1] * i < 0 || posX + multips[0] * i > 9 || posX + multips[0] * i < 0) {
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return false;
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}
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}
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return true;
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}
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export function checkTurn(data, playerId) {
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@ -126,6 +202,29 @@ export function checkTurn(data, playerId) {
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}
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}
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// timer(5, () => {
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// console.log("out of time");
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// });
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// let type = 3;
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// let posX = 3;
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// let posY = 0;
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// let rot = 2;
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// let data = {
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// hostId: "123456",
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// state: "action",
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// boards: [
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// {
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// ships: [
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// { type: type, posX: posX, posY: posY, rot: rot, hits: [false, false, false] },
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// ],
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// shots: [],
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// },
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// {
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// ships: [],
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// shots: [],
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// }
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// ],
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// nextPlayer: 0,
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// }
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// checkHit(data, 1, 0, 0);
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// console.log(validateShipPosition(type, posX, posY, rot));
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