mirror of
https://github.com/MaciejkaG/statki.git
synced 2024-11-29 22:32:54 +01:00
Major update
- Improved frontend - Server-client toasting framework - Huge improvements to server side utils - Working ship placement validation
This commit is contained in:
parent
10dcb50aa1
commit
7c4801db2d
42
index.js
42
index.js
@ -135,7 +135,7 @@ io.on('connection', async (socket) => {
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// Teraz utwórz objekt partii w trakcie w bazie Redis
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const gameId = uuidv4();
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redis.json.set(`game:${gameId}`, '$', {
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hostId: opp.id,
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hostId: opp.request.session.id,
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state: "pregame",
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boards: [
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{ // typ 2 to trójmasztowiec pozycja i obrót na planszy które pola zostały trafione
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@ -176,7 +176,6 @@ io.on('connection', async (socket) => {
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} else {
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callback({
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status: "alreadyInLobby",
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gameCode: id,
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});
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}
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}
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@ -212,7 +211,12 @@ io.on('connection', async (socket) => {
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const members = [...roomMemberIterator(playerGame.id)];
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for (let i = 0; i < members.length; i++) {
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const sid = members[i][0];
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io.to(sid).emit('player idx', i);
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const socket = io.sockets.sockets.get(sid);
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if (socket.request.session.id === playerGame.data.hostId) {
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io.to(sid).emit('player idx', 0);
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} else {
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io.to(sid).emit('player idx', 1);
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}
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}
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let UTCTs = Math.floor((new Date()).getTime() / 1000 + 90);
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@ -223,21 +227,30 @@ io.on('connection', async (socket) => {
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AFKEnd(playerGame.id);
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});
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});
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await redis.json.set(`game:${playerGame.id}`, '$.state', "preparation");
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}
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}
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socket.on('place ship', async (type, posX, posY, rot) => {
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const playerGame = await GInfo.getPlayerGameData(socket);
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if (playerGame.state === 'preparation') {
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if (playerGame.data.state === 'preparation') {
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const playerShips = await GInfo.getPlayerShips(socket);
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let canPlace = bships.validateShipPosition(playerShips, type, posX, posY, rot);
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if (canPlace) {
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console.log("placed");
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} else {
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socket.emit("toast", "Nie możesz postawić tak statku")
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}
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}
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});
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socket.on('shoot', async () => {
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const playerGame = await GInfo.getPlayerGameData(socket);
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if (playerGame.state === 'action') {
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if (playerGame.data.state === 'action') {
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if (bships.checkTurn(playerGame, socket.id)) {
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}
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@ -271,12 +284,15 @@ function resetUserGame(req) {
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}
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function endGame(gameId) {
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const members = [...roomMemberIterator(gameId)];
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for (let i = 0; i < members.length; i++) {
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const sid = members[i][0];
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const socket = io.sockets.sockets.get(sid);
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resetUserGame(socket.request);
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socket.leave(gameId);
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let iterator = roomMemberIterator(gameId);
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if (iterator != null) {
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const members = [...iterator];
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for (let i = 0; i < members.length; i++) {
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const sid = members[i][0];
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const socket = io.sockets.sockets.get(sid);
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resetUserGame(socket.request);
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socket.leave(gameId);
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}
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}
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redis.json.del(`game:${gameId}`);
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@ -288,5 +304,5 @@ function AFKEnd(gameId) {
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}
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function roomMemberIterator(id) {
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return io.sockets.adapter.rooms.get(id).entries();
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return io.sockets.adapter.rooms.get(id) == undefined ? null : io.sockets.adapter.rooms.get(id).entries();
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}
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@ -70,6 +70,20 @@ h1,h2,h3,h4,h5,h6 {
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transition: background 0.05s;
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}
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.field .shipField {
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width: 100%;
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aspect-ratio: 1;
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border-radius: 20%;
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background: var(--ship-valid);
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.15s;
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}
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#secondaryBoard .field .shipField {
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background: var(--ship-invalid);
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}
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.field svg {
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opacity: 0;
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width: 100%;
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@ -13,6 +13,18 @@
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to {transform: translateY(0%);}
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}
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.bshipstoast {
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background: rgba(0, 0, 0, 0.6);
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backdrop-filter: blur(15px);
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color: white;
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padding: 0.75rem 1rem;
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border-radius: 15px;
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border: solid 2px white;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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.header {
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text-align: center;
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}
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@ -12,7 +12,7 @@ class Battleships {
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for (var i = 0; i < size; i++) {
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let row = "<div class=\"row\">";
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for (var n = 0; n < size; n++) {
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row += `<div class="field" data-pos-x="${i}" data-pos-y="${n}"><svg xmlns='http://www.w3.org/2000/svg' version='1.1' preserveAspectRatio='none' viewBox='0 0 100 100'><path d='M100 0 L0 100 ' stroke='black' stroke-width='3'/><path d='M0 0 L100 100 ' stroke='black' stroke-width='3'/></svg></div>`;
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row += `<div class="field" data-pos-x="${i}" data-pos-y="${n}"><div class="shipField"><svg xmlns='http://www.w3.org/2000/svg' version='1.1' preserveAspectRatio='none' viewBox='0 0 100 100'><path d='M100 0 L0 100 ' stroke='black' stroke-width='3'/><path d='M0 0 L100 100 ' stroke='black' stroke-width='3'/></svg></div></div>`;
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}
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row += "</div>";
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board += row;
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@ -2,7 +2,24 @@ const socket = io();
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var playerIdx;
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var timerDestination = null;
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var gamePhase = "pregame";
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var gamePhase = 'pregame';
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$('.field').on('click', function () {
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console.log("Clicked");
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socket.emit("place ship", selectedShip, $(this).data('pos-x'), $(this).data('pos-y'), shipRotation);
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});
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socket.on('toast', (msg) => {
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Toastify({
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text: msg,
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duration: 5000,
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newWindow: true,
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gravity: "bottom",
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position: "right",
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stopOnFocus: true,
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className: "bshipstoast",
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}).showToast();
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});
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socket.on('connect', () => {
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$(".cover h1").html("Oczekiwanie na serwer...");
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@ -15,6 +32,7 @@ socket.on("players ready", () => {
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socket.on("player idx", (idx) => {
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console.log(idx);
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playerIdx = idx;
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console.log(playerIdx);
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});
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socket.on('turn update', (turnData) => {
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@ -1,13 +1,3 @@
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// export class Client {
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// constructor(clientId, clientSecret, redirectUri) {
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// this.clientId = clientId;
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// this.clientSecret = clientSecret;
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// this.redirectUri = redirectUri;
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// }
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// getAccessToken(code) {
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// }
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// }
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export class GameInfo {
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constructor(redis, io) {
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this.redis = redis;
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@ -24,6 +14,12 @@ export class GameInfo {
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return game == null ? null : { id: socket.session.activeGame, data: game };
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}
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async getPlayerShips(socket) {
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const game = await this.redis.json.get(`game:${socket.session.activeGame}`);
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const idx = socket.request.session.id === game.hostId ? 0 : 1;
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return game.boards[idx].ships;
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}
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async endPrepPhase(socket) {
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const gameId = socket.session.activeGame;
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const key = `game:${gameId}`;
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@ -152,42 +148,73 @@ export function checkHit(data, playerIdx, posX, posY) {
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}
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});
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boardRender.forEach(row => {
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let log = "";
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row.forEach(field => {
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log += `${field}\t`
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});
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console.log(log);
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});
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return boardRender[posY][posX];
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}
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export function validateShipPosition(type, posX, posY, rot) {
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export function validateShipPosition(ships, type, posX, posY, rot) {
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let multips;
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let boardRender = [];
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for (let i = 0; i < 10; i++) {
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var array = [];
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for (let i = 0; i < 10; i++) {
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array.push(false);
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}
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boardRender.push(array);
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}
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ships.forEach(ship => {
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let multips;
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switch (ship.rot) {
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case 0:
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multips = [0, 1];
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break;
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case 1:
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multips = [1, 0];
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break;
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case 2:
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multips = [0, -1];
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break;
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case 3:
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multips = [1, 0];
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break;
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}
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for (let i = 0; i < ship.type + 1; i++) {
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boardRender[ship.posY + multips[1] * i][ship.posX + multips[0] * i] = true;
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}
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});
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switch (rot) {
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case 0:
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multips = [1, 0];
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break;
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case 1:
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multips = [0, 1];
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break;
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case 1:
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multips = [1, 0];
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break;
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case 2:
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multips = [-1, 0];
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multips = [0, -1];
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break;
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case 3:
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multips = [0, -1];
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multips = [1, 0];
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break;
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}
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for (let i = 0; i < type + 2; i++) {
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for (let i = 0; i < type + 1; i++) {
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if (posY + multips[1] * i > 9 || posY + multips[1] * i < 0 || posX + multips[0] * i > 9 || posX + multips[0] * i < 0) {
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return false;
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}
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if (boardRender[posY + multips[1] * i][posX + multips[0] * i]) {
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return false;
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}
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}
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return true;
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@ -9,8 +9,10 @@
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.7.1/jquery.min.js"></script>
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<link href="https://fonts.googleapis.com/css2?family=Lato:ital,wght@0,400;0,700;1,400;1,700&family=Poppins:ital,wght@0,600;1,600&family=Roboto+Mono:ital@0;1&display=swap" rel="stylesheet">
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<script src="https://cdn.socket.io/4.7.3/socket.io.min.js"></script>
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<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/npm/toastify-js/src/toastify.min.css">
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<link rel="stylesheet" href="/assets/css/board.css">
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<link rel="stylesheet" href="/assets/css/main.css">
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<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/toastify-js"></script>
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</head>
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<body>
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<span class="designerTag">Designed by Maciejka</span>
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