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https://github.com/MaciejkaG/statki.git
synced 2024-11-29 20:32:56 +01:00
Fixed many bugs, placing ships now works
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parent
ee0b172067
commit
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3
.gitignore
vendored
3
.gitignore
vendored
@ -128,3 +128,6 @@ dist
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.yarn/build-state.yml
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.yarn/install-state.gz
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.pnp.*
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# Redis
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dump.rdb
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8
index.js
8
index.js
@ -1,3 +1,5 @@
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const PORT = 3737;
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import express from 'express';
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import { createServer } from 'node:http';
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import { Server } from 'socket.io';
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@ -266,7 +268,7 @@ io.on('connection', async (socket) => {
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const playerGame = await GInfo.getPlayerGameData(socket);
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if (playerGame.data.state === 'action') {
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if (bships.checkTurn(playerGame, socket.id)) {
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if (bships.checkTurn(playerGame, socket.request.session.id)) {
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}
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}
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@ -281,8 +283,8 @@ io.on('connection', async (socket) => {
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}
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});
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server.listen(7777, () => {
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console.log('Server running at http://localhost:7777');
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server.listen(PORT, () => {
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console.log(`Server running at http://localhost:${PORT}`);
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});
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function genID() {
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@ -47,7 +47,9 @@ socket.on("removed ship", (data) => {
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bsc.getField(field.pos[0], field.pos[1]).children('.shipField').removeClass("active");
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});
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occupiedFields = shipFields.filter(n => !occupiedFields.includes(n));
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console.log(occupiedFields);
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occupiedFields = occupiedFields.filter(n => !shipFields.includes(n));
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console.log(occupiedFields);
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shipsLeft[data.type]++;
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refreshBoardView();
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@ -47,18 +47,21 @@ export class GameInfo {
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async placeShip(socket, shipData) {
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const gameId = socket.session.activeGame;
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const key = `game:${gameId}`;
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const hostId = (await this.redis.json.get(key, {path: '.hostId'}))[0];
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const hostId = (await this.redis.json.get(key, {path: '.hostId'}));
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const playerIdx = socket.request.session.id === hostId ? 0 : 1;
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console.log(socket.request.session.id, "=", hostId);
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console.log("placeship", playerIdx);
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await this.redis.json.arrAppend(key, `.boards[${playerIdx}].ships`, shipData);
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}
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async removeShip(socket, posX, posY) {
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const gameId = socket.session.activeGame;
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const key = `game:${gameId}`;
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const hostId = (await this.redis.json.get(key, { path: '.hostId' }))[0];
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const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
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const playerIdx = socket.request.session.id === hostId ? 0 : 1;
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console.log("removeship", playerIdx);
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let playerShips = await this.redis.json.get(key, {path: `.boards[${playerIdx}].ships`});
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var deletedShip;
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@ -191,29 +194,28 @@ export function validateShipPosition(ships, type, posX, posY, rot) {
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}
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ships.forEach(ship => {
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let multips;
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switch (ship.rot) {
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case 0:
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multips = [0, 1];
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break;
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case 1:
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multips = [1, 0];
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break;
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case 1:
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multips = [0, 1];
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break;
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case 2:
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multips = [0, -1];
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multips = [-1, 0];
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break;
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case 3:
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multips = [-1, 0];
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multips = [0, -1];
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break;
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}
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for (let i = 0; i < ship.type + 1; i++) {
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boardRender[ship.posX + multips[1] * i][ship.posY + multips[0] * i] = true;
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boardRender[ship.posX + multips[0] * i][ship.posY + multips[1] * i] = true;
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}
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});
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@ -221,31 +223,31 @@ export function validateShipPosition(ships, type, posX, posY, rot) {
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switch (rot) {
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case 0:
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multips = [0, 1];
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break;
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case 1:
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multips = [1, 0];
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break;
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case 1:
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multips = [0, 1];
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break;
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case 2:
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multips = [0, -1];
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multips = [-1, 0];
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break;
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case 3:
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multips = [-1, 0];
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multips = [0, -1];
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break;
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}
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for (let x = 0; x <= type; x++) {
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if (posX + multips[1] * x > 9 || posX + multips[1] * x < 0 || posY + multips[0] * x > 9 || posX + multips[0] * x < 0) {
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if (posX + multips[0] * x > 9 || posX + multips[0] * x < 0 || posY + multips[1] * x > 9 || posY + multips[1] * x < 0) {
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return false;
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}
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let subtrahents = [[0, 0], [0, 1], [1, 0], [0, -1], [-1, 0], [1, 1], [-1, -1], [1, -1], [-1, 1]]; // Usuń cztery ostatnie elementy jeżeli chcesz by statki mogły się stykać rogami
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for (let y = 0; y < subtrahents.length; y++) {
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const idxX = posX - subtrahents[y][1] + multips[0] * x;
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const idxY = posY - subtrahents[y][0] + multips[1] * x;
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const idxX = posX - subtrahents[y][0] + multips[0] * x;
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const idxY = posY - subtrahents[y][1] + multips[1] * x;
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if (!(idxX < 0 || idxX > 9 || idxY < 0 || idxY > 9) && boardRender[idxX][idxY]) {
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return false;
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}
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