- Fixed critical error (undefined value causing a crash when player leaves)
- Fixed hit registration ghosting problem causing fake ships to appear to the opponent
- Multiple visual improvements to animation
- Added ship color dimming when they sunk
- Added game ending (looks and works primitvely for now)
- Added socket.io client error handling and alerts
- Finished and improved hit registration and client hit display
To-do:
- Fix timers (currently resetting the timer is global, which by mistake affects other independent lobbies, critical bug)
- Post-match stats
- Improve many mechanics
- Improve overall quality of the game
- Hit registration works perfectly now
- Multiple color tweaks
- Enhanced timer animation
To-do:
- Detecting game end
- Multiple fixes
- Revamp round timers (they are global now, so resetting a timer resets it for all games)
- Fixed a bug causing removing ships to sometimes wrongly assign ship type 0 an additional ship.
- Players now can't switch boards in the preparation phase.
- Added low timer danger animation
- Added enemy board target and crosshair display formatting.
- Minor animation duration tweaks to make stuff look smoother without causing dizziness.
- Ship field X sign (still not used) now formats properly.
- Added ship removing, after changing their mind or missclicking, a player can rightclick a ship to remove it
- Multiple bug fixes and stability improvements
- Fully working ship placement system
- Validating ship positions works too
- Client side ship data display works as well
- Changes to field colors to dark grey instead of light. This improves comfort of use and ensures proper contrast on lower quality displays and ease of use.
- Huge improvements in UI design and animations
- Improvements in code organisation (separated multiple functions into an util file)
- Multiple bug fixes and improvements to stability
- Client side events improved