2024-03-01 22:24:30 +01:00
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const socket = io();
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2024-03-02 13:56:01 +01:00
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var playerIdx;
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var timerDestination = null;
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2024-03-03 01:29:11 +01:00
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var gamePhase = 'pregame';
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2024-03-03 22:59:52 +01:00
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var occupiedFields = [];
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2024-03-03 01:29:11 +01:00
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2024-03-08 19:18:53 +01:00
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var lastTimeClick = 0;
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2024-03-07 21:56:44 +01:00
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$('#board .field').on('click', function () {
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2024-03-08 19:18:53 +01:00
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console.log(new Date().getTime() / 1000 - lastTimeClick);
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if (new Date().getTime() / 1000 - lastTimeClick > 0.3) {
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socket.emit("place ship", selectedShip, $(this).data('pos-x'), $(this).data('pos-y'), shipRotation);
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lastTimeClick = new Date().getTime() / 1000;
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}
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2024-03-03 01:29:11 +01:00
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});
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2024-03-07 21:56:44 +01:00
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$('#secondaryBoard .field').on('click', function () {
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2024-03-08 19:18:53 +01:00
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if (new Date().getTime() / 1000 - lastTimeClick > 0.3) {
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socket.emit("shoot", $(this).data('pos-x'), $(this).data('pos-y'));
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lastTimeClick = new Date().getTime() / 1000;
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}
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2024-03-07 21:56:44 +01:00
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});
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2024-03-03 22:59:52 +01:00
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$('.field').on('contextmenu', function () {
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2024-03-08 19:18:53 +01:00
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if ($(this).hasClass('active') && new Date().getTime() / 1000 - lastTimeClick > 0.3) {
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2024-03-03 22:59:52 +01:00
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let originPos = occupiedFields.find((elem) => elem.pos[0] == $(this).data('pos-x') && elem.pos[1] == $(this).data('pos-y')).origin;
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socket.emit("remove ship", originPos[0], originPos[1]);
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2024-03-08 19:18:53 +01:00
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lastTimeClick = new Date().getTime() / 1000;
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2024-03-03 22:59:52 +01:00
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}
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});
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2024-03-03 01:29:11 +01:00
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socket.on('toast', (msg) => {
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Toastify({
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text: msg,
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duration: 5000,
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newWindow: true,
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gravity: "bottom",
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position: "right",
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stopOnFocus: true,
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className: "bshipstoast",
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}).showToast();
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});
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2024-03-02 13:56:01 +01:00
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2024-03-03 16:55:38 +01:00
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socket.on("placed ship", (data) => {
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2024-03-03 22:59:52 +01:00
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let shipFields = bsc.placeShip(data);
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2024-03-10 11:59:18 +01:00
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lastTimeClick = new Date().getTime() / 1000;
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2024-03-03 22:59:52 +01:00
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shipFields.forEach(field => {
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occupiedFields.push({pos: field, origin: [data.posX, data.posY]});
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});
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2024-03-03 16:55:38 +01:00
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shipsLeft[data.type]--;
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refreshBoardView();
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});
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2024-03-03 22:59:52 +01:00
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socket.on("removed ship", (data) => {
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const shipFields = occupiedFields.filter(elem => {
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return elem.origin[0] == data.posX && elem.origin[1] == data.posY;
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});
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2024-03-08 19:18:53 +01:00
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for (let i = 0; i < shipFields.length; i++) {
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const field = shipFields[i];
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setTimeout(() => {
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bsc.getField(field.pos[0], field.pos[1]).removeClass("active");
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}, i * 150);
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}
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2024-03-03 22:59:52 +01:00
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2024-03-04 12:23:47 +01:00
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occupiedFields = occupiedFields.filter(n => !shipFields.includes(n));
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2024-03-03 22:59:52 +01:00
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shipsLeft[data.type]++;
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refreshBoardView();
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});
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2024-03-07 21:56:44 +01:00
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socket.on("shot hit", (victimIdx, posX, posY) => {
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if (victimIdx === playerIdx) {
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bsc.setField(posX, posY, "hit");
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} else {
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bsc.setFieldEnemy(posX, posY, "hit");
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}
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});
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socket.on("shot missed", (victimIdx, posX, posY) => {
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if (victimIdx === playerIdx) {
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bsc.setField(posX, posY, "miss");
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} else {
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bsc.setFieldEnemy(posX, posY, "miss");
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}
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});
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2024-03-08 19:18:53 +01:00
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socket.on("ship sunk", (victimIdx, ship) => {
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switch (ship.rot) {
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case 0:
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multips = [1, 0];
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break;
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case 1:
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multips = [0, 1];
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break;
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case 2:
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multips = [-1, 0];
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break;
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case 3:
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multips = [0, -1];
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break;
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}
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2024-04-18 10:46:33 +02:00
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let l = ship.type + 1;
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2024-03-08 19:18:53 +01:00
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if (victimIdx === playerIdx) {
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for (let i = 0; i < l; i++) {
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console.log("ourship");
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setTimeout(() => {
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bsc.setField(ship.posX + multips[0] * i, ship.posY + multips[1] * i, "sunken");
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}, i * 150);
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}
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} else {
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for (let i = 0; i < l; i++) {
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console.log("theirship");
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setTimeout(() => {
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bsc.setFieldEnemy(ship.posX + multips[0] * i, ship.posY + multips[1] * i, "sunken");
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}, i * 150);
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}
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}
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});
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2024-03-08 21:35:01 +01:00
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// Update timer
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var updateTimer = setInterval(() => {
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if (timerDestination == null) {
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$("#timer").html("");
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} else {
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const UTCNow = Math.floor((new Date()).getTime() / 1000);
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const time = Math.abs(UTCNow - timerDestination);
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if (time < 10) {
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$("#timer").addClass("active");
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} else {
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$("#timer").removeClass("active");
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}
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const minutes = Math.floor(time / 60).toLocaleString('pl-PL', { minimumIntegerDigits: 2, useGrouping: false });
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const seconds = (time - minutes * 60).toLocaleString('pl-PL', { minimumIntegerDigits: 2, useGrouping: false });
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$("#timer").html(`${minutes}:${seconds}`);
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}
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}, 250);
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socket.on("game finished", (winnerIdx, oppName) => {
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socket.disconnect();
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$("#opponent").html(`Vs. <span class="important">${oppName}</span>`);
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2024-03-08 19:18:53 +01:00
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if (winnerIdx === playerIdx) {
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2024-03-08 21:35:01 +01:00
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$("#state").html("Zwycięstwo");
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$("#state").addClass("dynamic");
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2024-03-08 19:18:53 +01:00
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} else {
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2024-03-08 21:35:01 +01:00
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$("#state").html("Porażka");
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$("#state").addClass("danger");
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2024-03-08 19:18:53 +01:00
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}
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2024-03-08 21:35:01 +01:00
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$(".cover").addClass("postGame");
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clearInterval(updateTimer);
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$("#timer").html(`00:00`);
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$(".cover").css({ opacity: 1, pointerEvents: "all" });
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2024-03-08 19:18:53 +01:00
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});
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2024-03-02 13:56:01 +01:00
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socket.on('connect', () => {
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2024-03-08 21:35:01 +01:00
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$(".cover .title").html("Oczekiwanie na serwer...");
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2024-03-02 13:56:01 +01:00
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});
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2024-03-01 22:24:30 +01:00
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socket.on("players ready", () => {
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2024-03-08 21:35:01 +01:00
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$(".cover").css({ opacity: 0, pointerEvents: "none" });
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2024-03-02 13:56:01 +01:00
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});
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socket.on("player idx", (idx) => {
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playerIdx = idx;
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});
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socket.on('turn update', (turnData) => {
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2024-03-02 18:28:33 +01:00
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if (turnData.phase === "preparation") {
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$("#whosTurn").html("Faza przygotowań");
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2024-03-05 21:34:16 +01:00
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$("#boardSwitch").css("opacity", 0.3);
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2024-03-02 18:28:33 +01:00
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} else {
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2024-03-04 20:34:45 +01:00
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postPrep = true;
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myTurn = turnData.turn === playerIdx;
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2024-03-02 18:28:33 +01:00
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turnData.turn === playerIdx ? $("#whosTurn").html("Twoja tura") : $("#whosTurn").html("Tura przeciwnika");
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2024-03-05 21:34:16 +01:00
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$("#boardSwitch").css("opacity", 1);
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2024-03-02 18:28:33 +01:00
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}
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2024-03-02 13:56:01 +01:00
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timerDestination = turnData.timerToUTC;
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gamePhase = turnData.phase;
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2024-03-04 20:34:45 +01:00
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refreshBoardView();
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2024-03-02 13:56:01 +01:00
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});
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socket.on('player left', () => {
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window.location.replace("/");
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2024-03-08 21:35:01 +01:00
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});
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