Minor changes

- Added .env config
- Improved board formatting when aiming
This commit is contained in:
MaciejkaG 2024-03-04 20:34:45 +01:00
parent 4629484a15
commit 0663b2c891
6 changed files with 76 additions and 50 deletions

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@ -1,5 +1,6 @@
const PORT = 3737; import 'dotenv/config';
const PORT = parseInt(process.env.port);
import express from 'express'; import express from 'express';
import { createServer } from 'node:http'; import { createServer } from 'node:http';
import { Server } from 'socket.io'; import { Server } from 'socket.io';

12
package-lock.json generated
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@ -9,6 +9,7 @@
"version": "1.0.0", "version": "1.0.0",
"license": "ISC", "license": "ISC",
"dependencies": { "dependencies": {
"dotenv": "^16.4.5",
"express": "^4.18.3", "express": "^4.18.3",
"express-handlebars": "^7.1.2", "express-handlebars": "^7.1.2",
"express-session": "^1.18.0", "express-session": "^1.18.0",
@ -374,6 +375,17 @@
"npm": "1.2.8000 || >= 1.4.16" "npm": "1.2.8000 || >= 1.4.16"
} }
}, },
"node_modules/dotenv": {
"version": "16.4.5",
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-16.4.5.tgz",
"integrity": "sha512-ZmdL2rui+eB2YwhsWzjInR8LldtZHGDoQ1ugH85ppHKwpUHL7j7rN0Ti9NCnGiQbhaZ11FpR+7ao1dNsmduNUg==",
"engines": {
"node": ">=12"
},
"funding": {
"url": "https://dotenvx.com"
}
},
"node_modules/eastasianwidth": { "node_modules/eastasianwidth": {
"version": "0.2.0", "version": "0.2.0",
"resolved": "https://registry.npmjs.org/eastasianwidth/-/eastasianwidth-0.2.0.tgz", "resolved": "https://registry.npmjs.org/eastasianwidth/-/eastasianwidth-0.2.0.tgz",

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@ -19,6 +19,7 @@
}, },
"homepage": "https://github.com/MaciejkaG/statki-backend#readme", "homepage": "https://github.com/MaciejkaG/statki-backend#readme",
"dependencies": { "dependencies": {
"dotenv": "^16.4.5",
"express": "^4.18.3", "express": "^4.18.3",
"express-handlebars": "^7.1.2", "express-handlebars": "^7.1.2",
"express-session": "^1.18.0", "express-session": "^1.18.0",

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@ -13,6 +13,9 @@ var shipRotation = 0;
var shipsLeft = [4, 3, 2, 1]; var shipsLeft = [4, 3, 2, 1];
var changedFields = []; var changedFields = [];
var postPrep = false;
var myTurn = false;
var hoveredField = null; var hoveredField = null;
refreshBoardView(); refreshBoardView();
@ -30,13 +33,22 @@ $("#board .field").hover(function () {
row.css("background", "var(--mark-line)"); row.css("background", "var(--mark-line)");
column.css("background", "var(--mark-line)"); column.css("background", "var(--mark-line)");
$(this).css("background", "var(--mark-spot)");
previousRow = row; previousRow = row;
previousColumn = column; previousColumn = column;
if (postPrep) {
if (myTurn) {
$(this).css("background", "var(--mark-ship-invalid)");
} else {
(this).css("background", "var(--mark-spot)");
}
} else {
$(this).css("background", "var(--mark-spot)");
// Pokaż podgląd statku // Pokaż podgląd statku
var fields = []; var fields = [];
switch (shipRotation) { switch (shipRotation) {
case 0: case 0:
for (let i = 0; i < 4; i++) { for (let i = 0; i < 4; i++) {
@ -81,6 +93,7 @@ $("#board .field").hover(function () {
} }
changedFields.push(fieldElem); changedFields.push(fieldElem);
} }
}
}, function () { }, function () {
hoveredField = null; hoveredField = null;
// Wyłącz "miarki" po wyjściu kursora z pola (aby się nie duplikowały w przyszłości) // Wyłącz "miarki" po wyjściu kursora z pola (aby się nie duplikowały w przyszłości)

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@ -71,12 +71,14 @@ socket.on('turn update', (turnData) => {
if (turnData.phase === "preparation") { if (turnData.phase === "preparation") {
$("#whosTurn").html("Faza przygotowań"); $("#whosTurn").html("Faza przygotowań");
} else { } else {
postPrep = true;
myTurn = turnData.turn === playerIdx;
turnData.turn === playerIdx ? $("#whosTurn").html("Twoja tura") : $("#whosTurn").html("Tura przeciwnika"); turnData.turn === playerIdx ? $("#whosTurn").html("Twoja tura") : $("#whosTurn").html("Tura przeciwnika");
} }
timerDestination = turnData.timerToUTC; timerDestination = turnData.timerToUTC;
gamePhase = turnData.phase; gamePhase = turnData.phase;
refreshBoardView();
}); });
socket.on('player left', () => { socket.on('player left', () => {

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@ -50,8 +50,6 @@ export class GameInfo {
const hostId = (await this.redis.json.get(key, {path: '.hostId'})); const hostId = (await this.redis.json.get(key, {path: '.hostId'}));
const playerIdx = socket.request.session.id === hostId ? 0 : 1; const playerIdx = socket.request.session.id === hostId ? 0 : 1;
console.log(socket.request.session.id, "=", hostId);
console.log("placeship", playerIdx);
await this.redis.json.arrAppend(key, `.boards[${playerIdx}].ships`, shipData); await this.redis.json.arrAppend(key, `.boards[${playerIdx}].ships`, shipData);
} }
@ -61,7 +59,6 @@ export class GameInfo {
const hostId = (await this.redis.json.get(key, { path: '.hostId' })); const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
const playerIdx = socket.request.session.id === hostId ? 0 : 1; const playerIdx = socket.request.session.id === hostId ? 0 : 1;
console.log("removeship", playerIdx);
let playerShips = await this.redis.json.get(key, {path: `.boards[${playerIdx}].ships`}); let playerShips = await this.redis.json.get(key, {path: `.boards[${playerIdx}].ships`});
var deletedShip; var deletedShip;