mirror of
https://github.com/MaciejkaG/statki.git
synced 2024-11-30 01:52:54 +01:00
Minor changes
- Added .env config - Improved board formatting when aiming
This commit is contained in:
parent
4629484a15
commit
0663b2c891
3
index.js
3
index.js
@ -1,5 +1,6 @@
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const PORT = 3737;
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import 'dotenv/config';
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const PORT = parseInt(process.env.port);
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import express from 'express';
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import express from 'express';
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import { createServer } from 'node:http';
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import { createServer } from 'node:http';
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import { Server } from 'socket.io';
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import { Server } from 'socket.io';
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12
package-lock.json
generated
12
package-lock.json
generated
@ -9,6 +9,7 @@
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"version": "1.0.0",
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"version": "1.0.0",
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"license": "ISC",
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"license": "ISC",
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"dependencies": {
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"dependencies": {
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"dotenv": "^16.4.5",
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"express": "^4.18.3",
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"express": "^4.18.3",
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"express-handlebars": "^7.1.2",
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"express-handlebars": "^7.1.2",
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"express-session": "^1.18.0",
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"express-session": "^1.18.0",
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@ -374,6 +375,17 @@
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"npm": "1.2.8000 || >= 1.4.16"
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"npm": "1.2.8000 || >= 1.4.16"
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}
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}
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},
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},
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"node_modules/dotenv": {
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"version": "16.4.5",
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"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-16.4.5.tgz",
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"integrity": "sha512-ZmdL2rui+eB2YwhsWzjInR8LldtZHGDoQ1ugH85ppHKwpUHL7j7rN0Ti9NCnGiQbhaZ11FpR+7ao1dNsmduNUg==",
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"engines": {
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"node": ">=12"
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},
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"funding": {
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"url": "https://dotenvx.com"
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}
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},
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"node_modules/eastasianwidth": {
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"node_modules/eastasianwidth": {
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"version": "0.2.0",
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"version": "0.2.0",
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"resolved": "https://registry.npmjs.org/eastasianwidth/-/eastasianwidth-0.2.0.tgz",
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"resolved": "https://registry.npmjs.org/eastasianwidth/-/eastasianwidth-0.2.0.tgz",
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@ -19,6 +19,7 @@
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},
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},
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"homepage": "https://github.com/MaciejkaG/statki-backend#readme",
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"homepage": "https://github.com/MaciejkaG/statki-backend#readme",
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"dependencies": {
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"dependencies": {
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"dotenv": "^16.4.5",
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"express": "^4.18.3",
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"express": "^4.18.3",
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"express-handlebars": "^7.1.2",
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"express-handlebars": "^7.1.2",
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"express-session": "^1.18.0",
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"express-session": "^1.18.0",
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@ -13,6 +13,9 @@ var shipRotation = 0;
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var shipsLeft = [4, 3, 2, 1];
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var shipsLeft = [4, 3, 2, 1];
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var changedFields = [];
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var changedFields = [];
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var postPrep = false;
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var myTurn = false;
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var hoveredField = null;
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var hoveredField = null;
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refreshBoardView();
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refreshBoardView();
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@ -30,13 +33,22 @@ $("#board .field").hover(function () {
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row.css("background", "var(--mark-line)");
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row.css("background", "var(--mark-line)");
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column.css("background", "var(--mark-line)");
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column.css("background", "var(--mark-line)");
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$(this).css("background", "var(--mark-spot)");
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previousRow = row;
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previousRow = row;
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previousColumn = column;
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previousColumn = column;
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if (postPrep) {
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if (myTurn) {
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$(this).css("background", "var(--mark-ship-invalid)");
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} else {
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(this).css("background", "var(--mark-spot)");
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}
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} else {
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$(this).css("background", "var(--mark-spot)");
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// Pokaż podgląd statku
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// Pokaż podgląd statku
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var fields = [];
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var fields = [];
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switch (shipRotation) {
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switch (shipRotation) {
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case 0:
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case 0:
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for (let i = 0; i < 4; i++) {
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for (let i = 0; i < 4; i++) {
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@ -81,6 +93,7 @@ $("#board .field").hover(function () {
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}
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}
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changedFields.push(fieldElem);
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changedFields.push(fieldElem);
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}
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}
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}
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}, function () {
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}, function () {
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hoveredField = null;
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hoveredField = null;
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// Wyłącz "miarki" po wyjściu kursora z pola (aby się nie duplikowały w przyszłości)
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// Wyłącz "miarki" po wyjściu kursora z pola (aby się nie duplikowały w przyszłości)
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@ -71,12 +71,14 @@ socket.on('turn update', (turnData) => {
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if (turnData.phase === "preparation") {
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if (turnData.phase === "preparation") {
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$("#whosTurn").html("Faza przygotowań");
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$("#whosTurn").html("Faza przygotowań");
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} else {
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} else {
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postPrep = true;
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myTurn = turnData.turn === playerIdx;
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turnData.turn === playerIdx ? $("#whosTurn").html("Twoja tura") : $("#whosTurn").html("Tura przeciwnika");
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turnData.turn === playerIdx ? $("#whosTurn").html("Twoja tura") : $("#whosTurn").html("Tura przeciwnika");
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}
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}
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timerDestination = turnData.timerToUTC;
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timerDestination = turnData.timerToUTC;
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gamePhase = turnData.phase;
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gamePhase = turnData.phase;
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refreshBoardView();
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});
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});
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socket.on('player left', () => {
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socket.on('player left', () => {
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@ -50,8 +50,6 @@ export class GameInfo {
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const hostId = (await this.redis.json.get(key, {path: '.hostId'}));
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const hostId = (await this.redis.json.get(key, {path: '.hostId'}));
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const playerIdx = socket.request.session.id === hostId ? 0 : 1;
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const playerIdx = socket.request.session.id === hostId ? 0 : 1;
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console.log(socket.request.session.id, "=", hostId);
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console.log("placeship", playerIdx);
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await this.redis.json.arrAppend(key, `.boards[${playerIdx}].ships`, shipData);
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await this.redis.json.arrAppend(key, `.boards[${playerIdx}].ships`, shipData);
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}
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}
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@ -61,7 +59,6 @@ export class GameInfo {
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const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
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const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
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const playerIdx = socket.request.session.id === hostId ? 0 : 1;
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const playerIdx = socket.request.session.id === hostId ? 0 : 1;
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console.log("removeship", playerIdx);
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let playerShips = await this.redis.json.get(key, {path: `.boards[${playerIdx}].ships`});
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let playerShips = await this.redis.json.get(key, {path: `.boards[${playerIdx}].ships`});
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var deletedShip;
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var deletedShip;
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