mirror of
https://github.com/MaciejkaG/statki.git
synced 2024-11-30 03:32:56 +01:00
c0ae701507
- Most of the game should work on mobile now - It's not yet perfect and needs finishes/improvements
682 lines
23 KiB
JavaScript
682 lines
23 KiB
JavaScript
import 'dotenv/config';
|
|
|
|
const PORT = parseInt(process.env.port);
|
|
import express from 'express';
|
|
import { createServer } from 'node:http';
|
|
import { Server } from 'socket.io';
|
|
import path from 'node:path';
|
|
import { fileURLToPath } from 'node:url';
|
|
import { v4 as uuidv4 } from 'uuid';
|
|
import session from "express-session";
|
|
import { engine } from 'express-handlebars';
|
|
import { createClient } from 'redis';
|
|
import * as bships from './utils/battleships.js';
|
|
import { MailAuth } from './utils/auth.js';
|
|
import { Lang } from './utils/localisation.js';
|
|
import { rateLimit } from 'express-rate-limit';
|
|
import { RedisStore as LimiterRedisStore } from 'rate-limit-redis';
|
|
import SessionRedisStore from 'connect-redis';
|
|
|
|
const __filename = fileURLToPath(import.meta.url);
|
|
const __dirname = path.dirname(__filename);
|
|
|
|
const app = express();
|
|
|
|
const flags = process.env.flags ? process.env.flags.split(",") : null;
|
|
|
|
app.use(express.json());
|
|
app.use(express.urlencoded({ extended: true }));
|
|
|
|
app.engine('handlebars', engine());
|
|
app.set('view engine', 'handlebars');
|
|
app.set('views', './views');
|
|
|
|
const server = createServer(app);
|
|
const io = new Server(server);
|
|
const redis = createClient();
|
|
redis.on('error', err => console.log('Redis Client Error', err));
|
|
await redis.connect();
|
|
|
|
const limiter = rateLimit({
|
|
windowMs: 40 * 1000,
|
|
limit: 500,
|
|
standardHeaders: 'draft-7',
|
|
legacyHeaders: false,
|
|
store: new LimiterRedisStore({
|
|
sendCommand: (...args) => redis.sendCommand(args),
|
|
}),
|
|
});
|
|
app.use(limiter);
|
|
|
|
const GInfo = new bships.GameInfo(redis, io);
|
|
const auth = new MailAuth(redis, {
|
|
host: process.env.mail_host,
|
|
user: process.env.mail_user,
|
|
pass: process.env.mail_pass
|
|
},
|
|
{
|
|
host: process.env.db_host,
|
|
user: process.env.db_user,
|
|
password: process.env.db_pass,
|
|
database: 'statki'
|
|
});
|
|
|
|
app.set('trust proxy', 1);
|
|
|
|
let sessionStore = new SessionRedisStore({
|
|
client: redis,
|
|
prefix: "statkiSession:",
|
|
});
|
|
|
|
const sessionMiddleware = session({
|
|
store: sessionStore,
|
|
secret: uuidv4(),
|
|
resave: true,
|
|
saveUninitialized: true,
|
|
rolling: true,
|
|
cookie: {
|
|
secure: checkFlag("cookie_secure"),
|
|
maxAge: 3 * 24 * 60 * 60 * 1000,
|
|
},
|
|
});
|
|
|
|
app.use(sessionMiddleware);
|
|
app.use(express.static(path.join(__dirname, 'public')));
|
|
|
|
io.engine.use(sessionMiddleware);
|
|
|
|
app.get('/', async (req, res) => {
|
|
let login = loginState(req);
|
|
|
|
if (login != 2) {
|
|
res.redirect('/login');
|
|
} else if (req.session.nickname == null) {
|
|
auth.getLanguage(req.session.userId).then(language => {
|
|
var locale;
|
|
if (language) {
|
|
locale = new Lang([language]);
|
|
req.session.langs = [language];
|
|
} else {
|
|
locale = new Lang(req.acceptsLanguages());
|
|
req.session.langs = req.acceptsLanguages();
|
|
}
|
|
|
|
auth.getNickname(req.session.userId).then(nickname => {
|
|
if (nickname != null) {
|
|
req.session.nickname = nickname;
|
|
|
|
res.render('index', {
|
|
helpers: {
|
|
t: (key) => { return locale.t(key) }
|
|
}
|
|
});
|
|
} else {
|
|
res.redirect('/nickname');
|
|
}
|
|
});
|
|
});
|
|
} else {
|
|
auth.getLanguage(req.session.userId).then(language => {
|
|
var locale;
|
|
if (language) {
|
|
locale = new Lang([language]);
|
|
req.session.langs = [language];
|
|
} else {
|
|
locale = new Lang(req.acceptsLanguages());
|
|
req.session.langs = req.acceptsLanguages();
|
|
}
|
|
|
|
res.render('index', {
|
|
helpers: {
|
|
t: (key) => { return locale.t(key) }
|
|
}
|
|
});
|
|
});
|
|
}
|
|
});
|
|
|
|
app.get('/login', (req, res) => {
|
|
let login = loginState(req);
|
|
|
|
const locale = new Lang(req.acceptsLanguages());
|
|
|
|
if (!login) {
|
|
res.render('login', {
|
|
helpers: {
|
|
t: (key) => { return locale.t(key) }
|
|
}
|
|
});
|
|
} else if (login == 1) {
|
|
res.redirect('/auth');
|
|
} else {
|
|
res.redirect('/');
|
|
}
|
|
});
|
|
|
|
app.get('/auth', (req, res) => {
|
|
let login = loginState(req);
|
|
|
|
const locale = new Lang(req.acceptsLanguages());
|
|
|
|
if (!login) { // Niezalogowany
|
|
res.redirect('/login');
|
|
} else if (login == 1) { // W trakcie autoryzacji
|
|
res.render('auth', {
|
|
helpers: {
|
|
t: (key) => { return locale.t(key) }
|
|
}
|
|
});
|
|
} else { // Zalogowany
|
|
res.redirect('/auth');
|
|
}
|
|
});
|
|
|
|
app.get('/nickname', (req, res) => {
|
|
let login = loginState(req);
|
|
|
|
const locale = new Lang(req.acceptsLanguages());
|
|
|
|
if (!login) { // Niezalogowany
|
|
res.redirect('/login');
|
|
} else {
|
|
res.render('setup', {
|
|
helpers: {
|
|
t: (key) => { return locale.t(key) }
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
app.post('/api/login', (req, res) => {
|
|
let login = loginState(req);
|
|
|
|
if (login == 2) {
|
|
res.redirect('/');
|
|
} else if (login == 0 && req.body.email != null && validateEmail(req.body.email)) {
|
|
if (checkFlag('authless')) {
|
|
auth.loginAuthless(req.body.email).then(async result => {
|
|
req.session.userId = result.uid;
|
|
req.session.loggedIn = 2;
|
|
res.redirect('/');
|
|
});
|
|
|
|
return;
|
|
}
|
|
auth.startVerification(req.body.email, getIP(req, req.get('User-Agent'))).then(async result => {
|
|
if (result.status === 1 || result.status === -1) {
|
|
req.session.userId = result.uid;
|
|
|
|
req.session.loggedIn = 1;
|
|
res.redirect('/auth');
|
|
} else {
|
|
res.sendStatus(500);
|
|
}
|
|
}).catch((err) => {
|
|
const locale = new Lang(req.acceptsLanguages());
|
|
|
|
res.render("error", {
|
|
helpers: {
|
|
error: "Wystąpił nieznany błąd logowania",
|
|
fallback: "/login",
|
|
t: (key) => { return locale.t(key) }
|
|
}
|
|
});
|
|
throw err;
|
|
});
|
|
} else {
|
|
const locale = new Lang(req.acceptsLanguages());
|
|
|
|
res.render("error", {
|
|
helpers: {
|
|
error: "Niepoprawny adres e-mail",
|
|
fallback: "/login",
|
|
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
app.post('/api/auth', async (req, res) => {
|
|
let login = loginState(req);
|
|
if (login == 2) {
|
|
res.redirect('/');
|
|
} else if (login == 1 && req.body.code != null && req.body.code.length <= 10 && req.body.code.length >= 8) {
|
|
let finishResult = await auth.finishVerification(req.session.userId, req.body.code);
|
|
if (finishResult) {
|
|
req.session.loggedIn = 2;
|
|
res.redirect('/');
|
|
} else {
|
|
const locale = new Lang(req.acceptsLanguages());
|
|
|
|
res.render("error", {
|
|
helpers: {
|
|
error: "Niepoprawny kod logowania",
|
|
fallback: "/auth",
|
|
t: (key) => { return locale.t(key) }
|
|
}
|
|
});
|
|
}
|
|
} else {
|
|
const locale = new Lang(req.acceptsLanguages());
|
|
|
|
res.render("error", {
|
|
helpers: {
|
|
error: "Niepoprawny kod logowania",
|
|
fallback: "/login",
|
|
t: (key) => { return locale.t(key) }
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
app.post('/api/nickname', (req, res) => {
|
|
if (loginState(req) == 2 && req.session.nickname == null && req.body.nickname != null && 3 <= req.body.nickname.length && req.body.nickname.length <= 16) {
|
|
req.session.nickname = req.body.nickname;
|
|
req.session.activeGame = null;
|
|
auth.setNickname(req.session.userId, req.body.nickname).then(() => {
|
|
res.redirect('/');
|
|
});
|
|
} else {
|
|
res.sendStatus(400);
|
|
}
|
|
});
|
|
|
|
app.get('/game', async (req, res) => {
|
|
|
|
const game = await redis.json.get(`game:${req.query.id}`);
|
|
if (req.session.nickname == null) {
|
|
res.redirect('/setup');
|
|
} else if (req.query.id == null || game == null || game.state == 'expired' || req.session.activeGame == null) {
|
|
auth.getLanguage(req.session.userId).then(language => {
|
|
var locale;
|
|
if (language) {
|
|
locale = new Lang([language]);
|
|
req.session.langs = [language];
|
|
} else {
|
|
locale = new Lang(req.acceptsLanguages());
|
|
req.session.langs = req.acceptsLanguages();
|
|
}
|
|
|
|
res.render("error", {
|
|
helpers: {
|
|
error: "Nie znaleziono wskazanej gry",
|
|
fallback: "/",
|
|
t: (key) => { return locale.t(key) }
|
|
}
|
|
});
|
|
});
|
|
} else {
|
|
auth.getLanguage(req.session.userId).then(language => {
|
|
var locale;
|
|
if (language) {
|
|
locale = new Lang([language]);
|
|
req.session.langs = [language];
|
|
} else {
|
|
locale = new Lang(req.acceptsLanguages());
|
|
req.session.langs = req.acceptsLanguages();
|
|
}
|
|
|
|
res.render('board', {
|
|
helpers: {
|
|
t: (key) => { return locale.t(key) }
|
|
}
|
|
});
|
|
});
|
|
}
|
|
});
|
|
|
|
app.get("/*", (req, res) => {
|
|
res.redirect("/?path=" + req.originalUrl);
|
|
});
|
|
|
|
io.on('connection', async (socket) => {
|
|
const req = socket.request;
|
|
const session = req.session;
|
|
socket.session = session;
|
|
if (session.nickname==null) {
|
|
socket.disconnect();
|
|
return;
|
|
}
|
|
|
|
if (!await GInfo.isPlayerInGame(socket)) {
|
|
socket.on('whats my nick', (callback) => {
|
|
callback(session.nickname);
|
|
});
|
|
|
|
socket.on('my profile', (callback) => {
|
|
auth.getProfile(session.userId).then((profile) => {
|
|
callback(profile);
|
|
});
|
|
});
|
|
|
|
socket.on('create lobby', (callback) => {
|
|
if (socket.rooms.size === 1) {
|
|
let id = genID();
|
|
callback({
|
|
status: "ok",
|
|
gameCode: id
|
|
});
|
|
|
|
socket.join(id);
|
|
} else {
|
|
callback({
|
|
status: "alreadyInLobby",
|
|
gameCode: socket.rooms[1]
|
|
});
|
|
}
|
|
});
|
|
|
|
socket.on('join lobby', (msg, callback) => {
|
|
if (io.sockets.adapter.rooms.get(msg) == null || io.sockets.adapter.rooms.get(msg).size > 1) {
|
|
callback({
|
|
status: "bad_id"
|
|
});
|
|
} else {
|
|
let opp = io.sockets.sockets.get(io.sockets.adapter.rooms.get(msg).values().next().value);
|
|
|
|
if (opp.request.session.userId == session.userId) {
|
|
callback({
|
|
status: "cantJoinYourself",
|
|
});
|
|
return;
|
|
}
|
|
if (socket.rooms.size === 1) {
|
|
io.to(msg).emit("joined", session.nickname); // Wyślij hostowi powiadomienie o dołączającym graczu
|
|
// Zmienna opp zawiera socket hosta
|
|
// let opp = io.sockets.sockets.get(io.sockets.adapter.rooms.get(msg).values().next().value);
|
|
let oppNickname = opp.request.session.nickname;
|
|
|
|
socket.join(msg); // Dołącz gracza do grupy
|
|
callback({
|
|
status: "ok",
|
|
oppNickname: oppNickname,
|
|
}); // Wyślij dołączonemu graczowi odpowiedź
|
|
|
|
// Teraz utwórz objekt partii w trakcie w bazie Redis
|
|
const gameId = uuidv4();
|
|
redis.json.set(`game:${gameId}`, '$', {
|
|
hostId: opp.request.session.id,
|
|
state: "pregame",
|
|
startTs: (new Date()).getTime() / 1000,
|
|
boards: [
|
|
{ // typ 2 to trójmasztowiec pozycja i obrót na planszy które pola zostały trafione
|
|
ships: [], // zawiera np. {type: 2, posX: 3, posY: 4, rot: 2, hits: [false, false, true]}
|
|
// pozycja na planszy czy strzał miał udział w zatopieniu statku?
|
|
shots: [], // zawiera np. {posX: 3, posY: 5}
|
|
stats: {
|
|
shots: 0,
|
|
hits: 0,
|
|
placedShips: 0,
|
|
sunkShips: 0,
|
|
},
|
|
},
|
|
{
|
|
ships: [],
|
|
shots: [],
|
|
stats: {
|
|
shots: 0,
|
|
hits: 0,
|
|
placedShips: 0,
|
|
sunkShips: 0,
|
|
},
|
|
}
|
|
],
|
|
nextPlayer: 0,
|
|
});
|
|
|
|
req.session.reload((err) => {
|
|
if (err) return socket.disconnect();
|
|
|
|
req.session.activeGame = gameId;
|
|
req.session.save();
|
|
});
|
|
|
|
const oppReq = opp.request;
|
|
|
|
oppReq.session.reload((err) => {
|
|
if (err) return socket.disconnect();
|
|
|
|
oppReq.session.activeGame = gameId;
|
|
oppReq.session.save();
|
|
});
|
|
|
|
io.to(msg).emit("gameReady", gameId);
|
|
|
|
io.sockets.adapter.rooms.get(msg).forEach((sid) => {
|
|
const s = io.sockets.sockets.get(sid);
|
|
s.leave(msg);
|
|
});
|
|
} else {
|
|
callback({
|
|
status: "alreadyInLobby",
|
|
});
|
|
}
|
|
}
|
|
});
|
|
|
|
socket.on('disconnecting', () => {
|
|
if (bships.isPlayerInRoom(socket)) {
|
|
io.to(socket.rooms[1]).emit("player left");
|
|
}
|
|
});
|
|
} else {
|
|
const playerGame = await GInfo.getPlayerGameData(socket);
|
|
|
|
if (playerGame.data.state === 'pregame') {
|
|
socket.join(playerGame.id);
|
|
if (io.sockets.adapter.rooms.get(playerGame.id).size === 2) {
|
|
GInfo.resetTimer(playerGame.id);
|
|
io.to(playerGame.id).emit('players ready');
|
|
|
|
const members = [...roomMemberIterator(playerGame.id)];
|
|
for (let i = 0; i < members.length; i++) {
|
|
const sid = members[i][0];
|
|
const socket = io.sockets.sockets.get(sid);
|
|
if (socket.session.id === playerGame.data.hostId) {
|
|
io.to(sid).emit('player idx', 0);
|
|
} else {
|
|
io.to(sid).emit('player idx', 1);
|
|
}
|
|
}
|
|
|
|
let UTCTs = Math.floor((new Date()).getTime() / 1000 + 90);
|
|
io.to(playerGame.id).emit('turn update', { turn: 0, phase: "preparation", timerToUTC: UTCTs });
|
|
GInfo.timer(playerGame.id, 90, async () => {
|
|
const playerGame = await GInfo.getPlayerGameData(socket);
|
|
for (let i = 0; i < playerGame.data.boards.length; i++) {
|
|
const ships = playerGame.data.boards[i].ships;
|
|
if (!ships.length) {
|
|
AFKEnd(playerGame.id);
|
|
return;
|
|
}
|
|
}
|
|
|
|
GInfo.endPrepPhase(socket);
|
|
GInfo.timer(playerGame.id, 30, () => {
|
|
AFKEnd(playerGame.id);
|
|
});
|
|
});
|
|
|
|
await redis.json.set(`game:${playerGame.id}`, '$.state', "preparation");
|
|
} else if (io.sockets.adapter.rooms.get(playerGame.id).size > 2) {
|
|
socket.disconnect();
|
|
} else {
|
|
GInfo.timer(playerGame.id, 30, () => {
|
|
AFKEnd(playerGame.id);
|
|
});
|
|
}
|
|
}
|
|
|
|
socket.on('place ship', async (type, posX, posY, rot) => {
|
|
const playerGame = await GInfo.getPlayerGameData(socket);
|
|
|
|
if (playerGame.data.state === 'preparation') {
|
|
const playerShips = await GInfo.getPlayerShips(socket);
|
|
let canPlace = bships.validateShipPosition(playerShips, type, posX, posY, rot);
|
|
let shipAvailable = bships.getShipsAvailable(playerShips)[type] > 0;
|
|
|
|
if (!canPlace) {
|
|
const locale = new Lang(session.langs);
|
|
|
|
socket.emit("toast", locale.t("board.You cannot place a ship like this"));
|
|
} else if (!shipAvailable) {
|
|
const locale = new Lang(session.langs);
|
|
|
|
socket.emit("toast", locale.t("board.You have ran out of ships of that type"));
|
|
} else {
|
|
await GInfo.placeShip(socket, { type: type, posX: posX, posY: posY, rot: rot, hits: Array.from(new Array(type+1), () => false) });
|
|
socket.emit("placed ship", { type: type, posX: posX, posY: posY, rot: rot });
|
|
await GInfo.incrStat(socket, 'placedShips');
|
|
}
|
|
}
|
|
});
|
|
|
|
socket.on('remove ship', async (posX, posY) => {
|
|
const playerGame = await GInfo.getPlayerGameData(socket);
|
|
|
|
if (playerGame.data.state === 'preparation') {
|
|
const deletedShip = await GInfo.removeShip(socket, posX, posY);
|
|
socket.emit("removed ship", { posX: posX, posY: posY, type: deletedShip.type });
|
|
await GInfo.incrStat(socket, 'placedShips', -1);
|
|
}
|
|
});
|
|
|
|
socket.on('shoot', async (posX, posY) => {
|
|
let playerGame = await GInfo.getPlayerGameData(socket);
|
|
|
|
if (playerGame.data.state === 'action') {
|
|
if (bships.checkTurn(playerGame.data, socket.session.id)) {
|
|
const enemyIdx = socket.session.id === playerGame.data.hostId ? 1 : 0;
|
|
|
|
let hit = await GInfo.shootShip(socket, posX, posY);
|
|
|
|
await redis.json.arrAppend(`game:${playerGame.id}`, `.boards[${enemyIdx}].shots`, { posX: posX, posY: posY });
|
|
await GInfo.incrStat(socket, 'shots');
|
|
|
|
if (!hit.status) {
|
|
io.to(playerGame.id).emit("shot missed", enemyIdx, posX, posY);
|
|
} else if (hit.status === 1) {
|
|
io.to(playerGame.id).emit("shot hit", enemyIdx, posX, posY);
|
|
await GInfo.incrStat(socket, 'hits');
|
|
} else if (hit.status === 2) {
|
|
io.to(playerGame.id).emit("shot hit", enemyIdx, posX, posY);
|
|
await GInfo.incrStat(socket, 'hits');
|
|
io.to(playerGame.id).emit("ship sunk", enemyIdx, hit.ship);
|
|
await GInfo.incrStat(socket, 'sunkShips');
|
|
|
|
if (hit.gameFinished) {
|
|
const members = [...roomMemberIterator(playerGame.id)];
|
|
|
|
let hostSocket = io.sockets.sockets.get(members[0][0]);
|
|
let hostNickname = hostSocket.session.nickname;
|
|
let guestSocket = io.sockets.sockets.get(members[1][0]);
|
|
let guestNickname = guestSocket.session.nickname;
|
|
|
|
hostSocket.emit("game finished", !enemyIdx ? 1 : 0, guestNickname);
|
|
guestSocket.emit("game finished", !enemyIdx ? 1 : 0, hostNickname);
|
|
|
|
playerGame = await GInfo.getPlayerGameData(socket);
|
|
auth.saveMatch(playerGame.id, (new Date).getTime() / 1000 - playerGame.data.startTs, "pvp", hostSocket.session.userId, guestSocket.session.userId, playerGame.data.boards, !enemyIdx ? 1 : 0);
|
|
|
|
GInfo.resetTimer(playerGame.id);
|
|
endGame(playerGame.id, !enemyIdx ? 1 : 0);
|
|
return;
|
|
}
|
|
} else if (hit.status === -1) {
|
|
const locale = new Lang(session.langs);
|
|
|
|
socket.emit("toast", locale.t("You have already shot at this field"));
|
|
return;
|
|
}
|
|
|
|
await GInfo.passTurn(socket);
|
|
GInfo.resetTimer(playerGame.id);
|
|
GInfo.timer(playerGame.id, 30, () => {
|
|
AFKEnd(playerGame.id);
|
|
});
|
|
}
|
|
}
|
|
});
|
|
|
|
socket.on('disconnecting', async () => {
|
|
const playerGame = await GInfo.getPlayerGameData(socket);
|
|
if (playerGame !== null) {
|
|
AFKEnd(playerGame.id);
|
|
await GInfo.resetTimer(playerGame.id);
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
server.listen(PORT, () => {
|
|
console.log(`Server running at http://localhost:${PORT}`);
|
|
});
|
|
|
|
function genID() {
|
|
return Math.floor(100000 + Math.random() * 900000).toString();
|
|
}
|
|
|
|
function resetUserGame(req) {
|
|
req.session.reload((err) => {
|
|
if (err) return socket.disconnect();
|
|
|
|
req.session.activeGame = null;
|
|
req.session.save();
|
|
});
|
|
}
|
|
|
|
function endGame(gameId) {
|
|
let iterator = roomMemberIterator(gameId);
|
|
if (iterator != null) {
|
|
const members = [...iterator];
|
|
for (let i = 0; i < members.length; i++) {
|
|
const sid = members[i][0];
|
|
const socket = io.sockets.sockets.get(sid);
|
|
resetUserGame(socket.request);
|
|
socket.leave(gameId);
|
|
}
|
|
}
|
|
|
|
redis.json.del(`game:${gameId}`);
|
|
}
|
|
|
|
function AFKEnd(gameId) {
|
|
io.to(gameId).emit("player left");
|
|
endGame(gameId);
|
|
}
|
|
|
|
function roomMemberIterator(id) {
|
|
return io.sockets.adapter.rooms.get(id) == undefined ? null : io.sockets.adapter.rooms.get(id).entries();
|
|
}
|
|
|
|
function loginState(req) {
|
|
if (req.session.loggedIn == null) {
|
|
return 0;
|
|
} else {
|
|
return req.session.loggedIn;
|
|
}
|
|
}
|
|
|
|
function validateEmail(email) {
|
|
return String(email)
|
|
.toLowerCase()
|
|
.match(
|
|
/^(([^<>()[\]\\.,;:\s@"]+(\.[^<>()[\]\\.,;:\s@"]+)*)|.(".+"))@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+[a-zA-Z]{2,}))$/
|
|
);
|
|
};
|
|
|
|
function getIP(req) {
|
|
if (checkFlag("cloudflare_mode")) {
|
|
return req.headers['cf-connecting-ip'];
|
|
} else {
|
|
return req.headers['x-forwarded-for'] || req.socket.remoteAddress;
|
|
}
|
|
}
|
|
|
|
function checkFlag(key) {
|
|
if (flags) {
|
|
return flags.includes(key);
|
|
} else {
|
|
return false;
|
|
}
|
|
} |