statki/views/board.handlebars
MaciejkaG b956120312 Major update
- UI/UX improvements
- Multiple bug fixes and improvements
2024-04-06 21:18:38 +02:00

99 lines
5.0 KiB
Handlebars

<div class="cover">
<h1 class="title">{{ t 'board.Connecting' }}</h1>
<div class="dialog">
<h1 id="state"></h1>
<h3 id="opponent"></h3>
<button onclick="window.location.href = '/'">{{ t 'board.Back to menu' }}</button>
</div>
</div>
<div class="container" id="gameView">
<div>
<h1>Statki</h1>
<div class="panelContainer">
<div class="shapes">
<div class="ownBoardInfo">
<h3>{{ t 'board.Selected ship' }}</h3>
<h2 class="dynamic" id="selectedShip">{{ t 'board.Single-masted' }}</h2>
<h3>{{ t 'board.Available:' }} <span class="dynamic danger" id="shipsLeft">-</span></h3>
</div>
<div class="lateBoardInfo">
<h3>{{ t 'board.Sunk ships' }}</h3>
<p>
{{ t 'board.Single-mastedPlu' }} <span class="dynamic shipnote" id="singlemasted">0</span><br>
{{ t 'board.Two-mastedPlu' }} <span class="dynamic shipnote" id="twomasted">0</span><br>
{{ t 'board.Three-mastedPlu' }} <span class="dynamic shipnote" id="threemasted">0</span><br>
{{ t 'board.Four-mastedPlu' }} <span class="dynamic shipnote" id="fourmasted">0</span><br>
</p>
<h3>{{ t 'board.Your accuracy' }}</h3>
<h2 id="accuracy">-</h2>
</div>
<span class="break"></span>
<div class="controls">
<h2>{{ t 'board.Controls' }}</h2>
<h3 class="controlsOwnBoard"><span class="important">S</span> {{ t 'board.Change ship' }}</h3>
<h3 class="controlsOwnBoard"><span class="important">R</span> {{ t 'board.Rotate ship' }}</h3>
<h3 class="boardSwitch"><span class="important">B</span> {{ t 'board.Change boards' }}</h3>
</div>
<div class="mobileControls">
<button class="controlsOwnBoard" onclick="switchShips()">{{ t 'board.Change ship' }}</button>
<button class="boardSwitch" onclick="switchBoards()">{{ t 'board.Change boards' }}</button>
</div>
<span class="break"></span>
<button class="readyButton" onclick="readyUp()">{{ t 'board.Ready up' }}</button>
<h3><span class="dynamic" id="whosTurn"></span></h3>
<h2 class="important" id="timer">∞</h2>
</div>
<div class="boardContainer">
<div class="board" id="board" oncontextmenu="return false;"></div>
<div class="board" id="secondaryBoard" class="secondary" oncontextmenu="return false;"></div>
</div>
<div class="spaceFiller"></div>
</div>
</div>
</div>
<div id="mainTippyTemplate" class="tippyTemplate">
<button class="tippyBtn" style="background-color: var(--dynamic)" onclick="manualPlace([[FIELDPOS]])"><span class="material-symbols-outlined">place_item</span></button>
<button class="tippyBtn" style="background-color: var(--important)" onclick="switchRotation()"><span class="material-symbols-outlined">refresh</span></button>
</div>
<div id="removeTippyTemplate" class="tippyTemplate">
<button class="tippyBtn" style="background-color: var(--danger)" onclick="manualRemove([[FIELDPOS]])"><span class="material-symbols-outlined">delete</span></button>
</div>
<div id="secondaryTippyTemplate" class="tippyTemplate">
<button class="tippyBtn" style="background-color: var(--danger)" onclick="manualShoot([[FIELDPOS]])"><span class="material-symbols-outlined">ads_click</span></button>
</div>
<script>
window.locale = {
"Waiting for the server": "{{ t 'board.Waiting for the server' }}",
"Reconnecting": "{{ t 'errors.Reconnecting' }}",
"Reconnected": "{{ t 'errors.Reconnected' }}",
"Reconnection error occured": "{{ t 'errors.Reconnection error occured' }}",
"Reconnection failed": "{{ t 'errors.Reconnection failed' }}",
"Disconnected": "{{ t 'errors.Disconnected' }}",
"Try to refresh the page if this error reoccurs": "{{ t 'errors.Try to refresh the page if this error reoccurs' }}",
"Connection error": "{{ t 'errors.Connection error' }}",
"Single-masted": "{{ t 'board.Single-masted' }}",
"Two-masted": "{{ t 'board.Two-masted' }}",
"Three-masted": "{{ t 'board.Three-masted' }}",
"Four-masted": "{{ t 'board.Four-masted' }}",
"Victory": "{{ t 'board.Victory' }}",
"Defeat": "{{ t 'board.Defeat' }}",
"Preparation phase": "{{ t 'board.Preparation phase' }}",
"Your turn": "{{ t 'board.Your turn' }}",
"Opponents turn": "{{ t 'board.Opponents turn' }}",
};
</script>
<script src="/assets/js/battleships-lib.js"></script>
<script src="/assets/js/main.js"></script>
<script src="/assets/js/key-handling.js"></script>
<script src="/assets/js/socket-game.js"></script>
<script src="/assets/js/socket-err-handler.js"></script>