statki/index.js
2024-04-07 21:14:05 +02:00

800 lines
28 KiB
JavaScript

import 'dotenv/config';
const PORT = parseInt(process.env.port);
import express from 'express';
import { createServer } from 'node:http';
import { Server } from 'socket.io';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
import { v4 as uuidv4 } from 'uuid';
import session from "express-session";
import { engine } from 'express-handlebars';
import { createClient } from 'redis';
import * as bships from './utils/battleships.js';
import { MailAuth } from './utils/auth.js';
import { Lang } from './utils/localisation.js';
import { rateLimit } from 'express-rate-limit';
import { RedisStore as LimiterRedisStore } from 'rate-limit-redis';
import SessionRedisStore from 'connect-redis';
import mysql from 'mysql';
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const app = express();
const flags = process.env.flags ? process.env.flags.split(",") : null;
const langs = [{ id: "en", name: "English" }, { id: "pl", name: "Polish" }];
app.use(express.json());
app.use(express.urlencoded({ extended: true }));
app.engine('handlebars', engine());
app.set('view engine', 'handlebars');
app.set('views', './views');
const server = createServer(app);
const io = new Server(server);
const redis = createClient();
redis.on('error', err => console.log('Redis Client Error', err));
await redis.connect();
const limiter = rateLimit({
windowMs: 40 * 1000,
limit: 500,
standardHeaders: 'draft-7',
legacyHeaders: false,
store: new LimiterRedisStore({
sendCommand: (...args) => redis.sendCommand(args),
}),
});
app.use(limiter);
const GInfo = new bships.GameInfo(redis, io);
const auth = new MailAuth(redis, {
host: process.env.mail_host,
user: process.env.mail_user,
pass: process.env.mail_pass
},
{
host: process.env.db_host,
user: process.env.db_user,
password: process.env.db_pass,
database: 'statki'
});
app.set('trust proxy', 1);
let sessionStore = new SessionRedisStore({
client: redis,
prefix: "statkiSession:",
});
const sessionMiddleware = session({
store: sessionStore,
secret: uuidv4(),
resave: true,
saveUninitialized: true,
rolling: true,
cookie: {
secure: checkFlag("cookie_secure"),
maxAge: 3 * 24 * 60 * 60 * 1000,
},
});
app.use(sessionMiddleware);
app.use(express.static(path.join(__dirname, 'public')));
io.engine.use(sessionMiddleware);
app.get('/', async (req, res) => {
let login = loginState(req);
if (login != 2) {
res.redirect('/login');
} else if (req.session.nickname == null) {
auth.getLanguage(req.session.userId).then(language => {
var locale;
req.session.autoLang = language == null ? true : false;
if (language) {
locale = new Lang([language]);
req.session.langs = [language];
} else {
locale = new Lang(req.acceptsLanguages());
req.session.langs = req.acceptsLanguages();
}
auth.getNickname(req.session.userId).then(nickname => {
if (nickname != null) {
req.session.nickname = nickname;
res.render('index', {
helpers: {
t: (key) => { return locale.t(key) }
}
});
} else {
res.redirect('/nickname');
}
});
});
} else {
auth.getLanguage(req.session.userId).then(language => {
var locale;
if (language) {
locale = new Lang([language]);
req.session.langs = [language];
} else {
locale = new Lang(req.acceptsLanguages());
req.session.langs = req.acceptsLanguages();
}
res.render('index', {
helpers: {
t: (key) => { return locale.t(key) }
}
});
});
}
});
app.get('/login', (req, res) => {
let login = loginState(req);
const locale = new Lang(req.acceptsLanguages());
if (!login) {
res.render('login', {
helpers: {
t: (key) => { return locale.t(key) }
}
});
} else if (login == 1) {
res.redirect('/auth');
} else {
res.redirect('/');
}
});
app.get('/auth', (req, res) => {
let login = loginState(req);
const locale = new Lang(req.acceptsLanguages());
if (!login) { // Niezalogowany
res.redirect('/login');
} else if (login == 1) { // W trakcie autoryzacji
res.render('auth', {
helpers: {
t: (key) => { return locale.t(key) }
}
});
} else { // Zalogowany
res.redirect('/auth');
}
});
app.get('/nickname', (req, res) => {
let login = loginState(req);
const locale = new Lang(req.acceptsLanguages());
if (!login) { // Niezalogowany
res.redirect('/login');
} else {
res.render('setup', {
helpers: {
t: (key) => { return locale.t(key) }
}
});
}
});
app.post('/api/login', (req, res) => {
let login = loginState(req);
if (login == 2) {
res.redirect('/');
} else if (login == 0 && req.body.email != null && validateEmail(req.body.email)) {
if (checkFlag('authless')) {
auth.loginAuthless(req.body.email).then(async result => {
req.session.userId = result.uid;
req.session.loggedIn = 2;
res.redirect('/');
});
return;
}
const locale = new Lang(req.acceptsLanguages());
auth.startVerification(req.body.email, getIP(req), req.get('user-agent'), locale.lang).then(async result => {
if (result.status === 1 || result.status === -1) {
req.session.userId = result.uid;
req.session.loggedIn = 1;
res.redirect('/auth');
} else {
res.sendStatus(500);
}
}).catch((err) => {
const locale = new Lang(req.acceptsLanguages());
res.render("error", {
helpers: {
error: "Wystąpił nieznany błąd logowania",
fallback: "/login",
t: (key) => { return locale.t(key) }
}
});
throw err;
});
} else {
const locale = new Lang(req.acceptsLanguages());
res.render("error", {
helpers: {
error: "Niepoprawny adres e-mail",
fallback: "/login",
t: (key) => { return locale.t(key) }
}
});
}
});
app.post('/api/auth', async (req, res) => {
let login = loginState(req);
if (login == 2) {
res.redirect('/');
} else if (login == 1 && req.body.code != null && req.body.code.length <= 10 && req.body.code.length >= 8) {
let finishResult = await auth.finishVerification(req.session.userId, req.body.code);
if (finishResult) {
req.session.loggedIn = 2;
res.redirect('/');
} else {
const locale = new Lang(req.acceptsLanguages());
res.render("error", {
helpers: {
error: "Niepoprawny kod logowania",
fallback: "/auth",
t: (key) => { return locale.t(key) }
}
});
}
} else {
const locale = new Lang(req.acceptsLanguages());
res.render("error", {
helpers: {
error: "Niepoprawny kod logowania",
fallback: "/login",
t: (key) => { return locale.t(key) }
}
});
}
});
app.post('/api/nickname', (req, res) => {
if (loginState(req) == 2 && req.session.nickname == null && req.body.nickname != null && 3 <= req.body.nickname.length && req.body.nickname.length <= 16) {
req.session.nickname = req.body.nickname;
req.session.activeGame = null;
auth.setNickname(req.session.userId, req.body.nickname).then(() => {
res.redirect('/');
});
} else {
res.render("error", {
helpers: {
error: "Nazwa nie spełnia wymogów: Od 3 do 16 znaków, nie może być pusta",
fallback: "/nickname",
t: (key) => { return locale.t(key) }
}
});
}
});
app.get('/game', async (req, res) => {
const game = await redis.json.get(`game:${req.query.id}`);
if (req.session.nickname == null) {
res.redirect('/setup');
} else if (req.query.id == null || game == null || game.state == 'expired' || req.session.activeGame == null) {
auth.getLanguage(req.session.userId).then(language => {
var locale;
if (language) {
locale = new Lang([language]);
req.session.langs = [language];
} else {
locale = new Lang(req.acceptsLanguages());
req.session.langs = req.acceptsLanguages();
}
res.render("error", {
helpers: {
error: "Nie znaleziono wskazanej gry",
fallback: "/",
t: (key) => { return locale.t(key) }
}
});
});
} else {
auth.getLanguage(req.session.userId).then(language => {
var locale;
if (language) {
locale = new Lang([language]);
req.session.langs = [language];
} else {
locale = new Lang(req.acceptsLanguages());
req.session.langs = req.acceptsLanguages();
}
res.render('board', {
helpers: {
t: (key) => { return locale.t(key) }
}
});
});
}
});
app.get("/*", (req, res) => {
res.redirect("/?path=" + req.originalUrl);
});
io.on('connection', async (socket) => {
const req = socket.request;
const session = req.session;
socket.session = session;
if (session.nickname==null) {
socket.disconnect();
return;
}
if (!await GInfo.isPlayerInGame(socket)) {
socket.on('whats my nick', (callback) => {
callback(session.nickname);
});
socket.on('my profile', (callback) => {
auth.getProfile(session.userId).then((profile) => {
profile.uid = session.userId;
callback(profile);
});
});
socket.on('locale options', (callback) => {
const locale = new Lang(session.langs);
let userLanguage = langs.find((element) => element.id == locale.lang);
let userLangs = langs.filter((element) => element.id != locale.lang);
if (session.autoLang) {
userLangs.unshift(userLanguage);
userLangs.unshift({ id: "null", name: "Auto" });
} else {
userLangs.unshift({ id: "null", name: "Auto" });
userLangs.unshift(userLanguage);
}
callback(userLangs);
});
socket.on('change locale', (locale, callback) => {
if (locale === "null" || langs.find((element) => element.id == locale)) {
locale = locale === "null" ? null : locale;
const conn = mysql.createConnection({ host: process.env.db_host, user: process.env.db_user, password: process.env.db_pass, database: 'statki' });
conn.query(`UPDATE accounts SET language = ${conn.escape(locale)} WHERE user_id = ${conn.escape(session.userId)}`, (err) => {
if (err) { callback({ status: 'dbErr' }); return; }
else callback({ status: 'ok' });
req.session.reload((err) => {
if (err) return socket.disconnect();
req.session.autoLang = locale ? false : true;
req.session.save();
});
});
conn.end();
}
});
socket.on('create lobby', (callback) => {
if (socket.rooms.size === 1) {
let id = genID();
callback({
status: "ok",
gameCode: id
});
socket.join(id);
} else {
callback({
status: "alreadyInLobby",
gameCode: socket.rooms[1]
});
}
});
socket.on('join lobby', (msg, callback) => {
if (io.sockets.adapter.rooms.get(msg) == null || io.sockets.adapter.rooms.get(msg).size > 1) {
callback({
status: "bad_id"
});
} else {
let opp = io.sockets.sockets.get(io.sockets.adapter.rooms.get(msg).values().next().value);
if (opp.request.session.userId == session.userId) {
callback({
status: "cantJoinYourself",
});
return;
}
if (socket.rooms.size === 1) {
io.to(msg).emit("joined", session.nickname); // Wyślij hostowi powiadomienie o dołączającym graczu
// Zmienna opp zawiera socket hosta
// let opp = io.sockets.sockets.get(io.sockets.adapter.rooms.get(msg).values().next().value);
let oppNickname = opp.request.session.nickname;
socket.join(msg); // Dołącz gracza do grupy
callback({
status: "ok",
oppNickname: oppNickname,
}); // Wyślij dołączonemu graczowi odpowiedź
// Teraz utwórz objekt partii w trakcie w bazie Redis
const gameId = uuidv4();
redis.json.set(`game:${gameId}`, '$', {
hostId: opp.request.session.userId,
state: "pregame",
startTs: (new Date()).getTime() / 1000,
ready: [false, false],
boards: [
{ // typ 2 to trójmasztowiec pozycja i obrót na planszy które pola zostały trafione
ships: [], // zawiera np. {type: 2, posX: 3, posY: 4, rot: 2, hits: [false, false, true]}
// pozycja na planszy czy strzał miał udział w zatopieniu statku?
shots: [], // zawiera np. {posX: 3, posY: 5}
stats: {
shots: 0,
hits: 0,
placedShips: 0,
sunkShips: 0,
},
},
{
ships: [],
shots: [],
stats: {
shots: 0,
hits: 0,
placedShips: 0,
sunkShips: 0,
},
}
],
nextPlayer: 0,
});
req.session.reload((err) => {
if (err) return socket.disconnect();
req.session.activeGame = gameId;
req.session.save();
});
const oppReq = opp.request;
oppReq.session.reload((err) => {
if (err) return socket.disconnect();
oppReq.session.activeGame = gameId;
oppReq.session.save();
});
io.to(msg).emit("gameReady", gameId);
io.sockets.adapter.rooms.get(msg).forEach((sid) => {
const s = io.sockets.sockets.get(sid);
s.leave(msg);
});
} else {
callback({
status: "alreadyInLobby",
});
}
}
});
socket.on('disconnecting', () => {
if (bships.isPlayerInRoom(socket)) {
io.to(socket.rooms[1]).emit("player left");
}
});
} else {
const playerGame = await GInfo.getPlayerGameData(socket);
if (playerGame.data.state === 'pregame') {
socket.join(playerGame.id);
if (io.sockets.adapter.rooms.get(playerGame.id).size === 2) {
GInfo.resetTimer(playerGame.id);
io.to(playerGame.id).emit('players ready');
const members = [...roomMemberIterator(playerGame.id)];
for (let i = 0; i < members.length; i++) {
const sid = members[i][0];
const socket = io.sockets.sockets.get(sid);
if (socket.request.session.userId === playerGame.data.hostId) {
io.to(sid).emit('player idx', 0);
} else {
io.to(sid).emit('player idx', 1);
}
}
let UTCTs = Math.floor((new Date()).getTime() / 1000 + 180);
io.to(playerGame.id).emit('turn update', { turn: 0, phase: "preparation", timerToUTC: UTCTs });
GInfo.timer(playerGame.id, 180, async () => {
finishPrepPhase(socket, playerGame);
});
await redis.json.set(`game:${playerGame.id}`, '$.state', "preparation");
} else if (io.sockets.adapter.rooms.get(playerGame.id).size > 2) {
socket.disconnect();
} else {
GInfo.timer(playerGame.id, 30, () => {
AFKEnd(playerGame.id);
});
}
}
socket.on('ready', async (callback) => {
if (!(callback && typeof callback === 'function')) {
return;
}
const playerGame = await GInfo.getPlayerGameData(socket);
let timeLeft = await GInfo.timerLeft(playerGame.id);
if (timeLeft > 170) {
const locale = new Lang(session.langs);
socket.emit('toast', locale.t("board.You cannot ready up so early"));
return;
}
const playerIdx = playerGame.data.hostId === session.userId ? 0 : 1;
const userNotReady = !playerGame.data.ready[playerIdx];
if (playerGame && playerGame.data.state === 'preparation' && userNotReady) {
await GInfo.setReady(socket);
const playerGame = await GInfo.getPlayerGameData(socket);
if (playerGame.data.ready[0] && playerGame.data.ready[1]) {
// Both set ready
await GInfo.resetTimer(playerGame.id);
callback();
await finishPrepPhase(socket, playerGame);
} else if (playerGame.data.ready[0] || playerGame.data.ready[1]) {
// One player set ready
callback();
const members = [...roomMemberIterator(playerGame.id)];
for (let i = 0; i < members.length; i++) {
const sid = members[i][0];
const pSocket = io.sockets.sockets.get(sid);
if (pSocket.session.id !== socket.session.id) {
const locale = new Lang(pSocket.session.langs);
pSocket.emit("toast", locale.t("board.Your opponent is ready"))
}
}
let UTCTs = Math.floor((new Date()).getTime() / 1000 + Math.max(timeLeft / 2.5, 15));
io.to(playerGame.id).emit('turn update', { turn: 0, phase: "preparation", timerToUTC: UTCTs });
await GInfo.timer(playerGame.id, Math.max(timeLeft / 2.5, 15), async () => {
await finishPrepPhase(socket, playerGame);
});
}
}
});
socket.on('place ship', async (type, posX, posY, rot) => {
const playerGame = await GInfo.getPlayerGameData(socket);
if (playerGame && playerGame.data.state === 'preparation') {
const playerShips = await GInfo.getPlayerShips(socket);
let canPlace = bships.validateShipPosition(playerShips, type, posX, posY, rot);
let shipAvailable = bships.getShipsAvailable(playerShips)[type] > 0;
if (!canPlace) {
const locale = new Lang(session.langs);
socket.emit("toast", locale.t("board.You cannot place a ship like this"));
} else if (!shipAvailable) {
const locale = new Lang(session.langs);
socket.emit("toast", locale.t("board.You have ran out of ships of that type"));
} else {
await GInfo.placeShip(socket, { type: type, posX: posX, posY: posY, rot: rot, hits: Array.from(new Array(type+1), () => false) });
socket.emit("placed ship", { type: type, posX: posX, posY: posY, rot: rot });
await GInfo.incrStat(socket, 'placedShips');
}
}
});
socket.on('remove ship', async (posX, posY) => {
const playerGame = await GInfo.getPlayerGameData(socket);
if (playerGame && playerGame.data.state === 'preparation') {
const deletedShip = await GInfo.removeShip(socket, posX, posY);
socket.emit("removed ship", { posX: posX, posY: posY, type: deletedShip.type });
await GInfo.incrStat(socket, 'placedShips', -1);
}
});
socket.on('shoot', async (posX, posY) => {
let playerGame = await GInfo.getPlayerGameData(socket);
if (playerGame && playerGame.data.state === 'action') {
if (bships.checkTurn(playerGame.data, session.userId)) {
const enemyIdx = session.userId === playerGame.data.hostId ? 1 : 0;
let hit = await GInfo.shootShip(socket, posX, posY);
await redis.json.arrAppend(`game:${playerGame.id}`, `.boards[${enemyIdx}].shots`, { posX: posX, posY: posY });
await GInfo.incrStat(socket, 'shots');
if (!hit.status) {
io.to(playerGame.id).emit("shot missed", enemyIdx, posX, posY);
} else if (hit.status === 1) {
io.to(playerGame.id).emit("shot hit", enemyIdx, posX, posY);
await GInfo.incrStat(socket, 'hits');
} else if (hit.status === 2) {
io.to(playerGame.id).emit("shot hit", enemyIdx, posX, posY);
await GInfo.incrStat(socket, 'hits');
io.to(playerGame.id).emit("ship sunk", enemyIdx, hit.ship);
await GInfo.incrStat(socket, 'sunkShips');
if (hit.gameFinished) {
const members = [...roomMemberIterator(playerGame.id)];
let hostSocket = io.sockets.sockets.get(members[0][0]);
let hostNickname = hostSocket.session.nickname;
let guestSocket = io.sockets.sockets.get(members[1][0]);
let guestNickname = guestSocket.session.nickname;
hostSocket.emit("game finished", !enemyIdx ? 1 : 0, guestNickname);
guestSocket.emit("game finished", !enemyIdx ? 1 : 0, hostNickname);
playerGame = await GInfo.getPlayerGameData(socket);
auth.saveMatch(playerGame.id, (new Date).getTime() / 1000 - playerGame.data.startTs, "pvp", hostSocket.session.userId, guestSocket.session.userId, playerGame.data.boards, enemyIdx ? 0 : 1);
GInfo.resetTimer(playerGame.id);
endGame(playerGame.id);
return;
}
} else if (hit.status === -1) {
const locale = new Lang(session.langs);
socket.emit("toast", locale.t("You have already shot at this field"));
return;
}
await GInfo.passTurn(socket);
GInfo.resetTimer(playerGame.id);
GInfo.timer(playerGame.id, 30, () => {
AFKEnd(playerGame.id);
});
}
}
});
socket.on('disconnecting', async () => {
const playerGame = await GInfo.getPlayerGameData(socket);
if (playerGame !== null) {
AFKEnd(playerGame.id);
await GInfo.resetTimer(playerGame.id);
}
});
}
});
server.listen(PORT, () => {
console.log(`Server running at http://localhost:${PORT}`);
});
function genID() {
return Math.floor(100000 + Math.random() * 900000).toString();
}
function resetUserGame(req) {
req.session.reload((err) => {
if (err) return socket.disconnect();
req.session.activeGame = null;
req.session.save();
});
}
function endGame(gameId) {
let iterator = roomMemberIterator(gameId);
if (iterator != null) {
const members = [...iterator];
for (let i = 0; i < members.length; i++) {
const sid = members[i][0];
const socket = io.sockets.sockets.get(sid);
socket.leave(gameId);
resetUserGame(socket.request);
}
}
redis.json.del(`game:${gameId}`);
}
function AFKEnd(gameId) {
io.to(gameId).emit("player left");
endGame(gameId);
}
function roomMemberIterator(id) {
return io.sockets.adapter.rooms.get(id) == undefined ? null : io.sockets.adapter.rooms.get(id).entries();
}
function loginState(req) {
if (req.session.loggedIn == null) {
return 0;
} else {
return req.session.loggedIn;
}
}
function validateEmail(email) {
return String(email)
.toLowerCase()
.match(
/^(([^<>()[\]\\.,;:\s@"]+(\.[^<>()[\]\\.,;:\s@"]+)*)|.(".+"))@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+[a-zA-Z]{2,}))$/
);
};
function getIP(req) {
if (checkFlag("cloudflare_mode")) {
return req.headers['cf-connecting-ip'];
} else {
return req.headers['x-forwarded-for'] || req.socket.remoteAddress;
}
}
function checkFlag(key) {
if (flags) {
return flags.includes(key);
} else {
return false;
}
}
async function finishPrepPhase(socket, playerGame) {
await GInfo.endPrepPhase(socket);
const members = [...roomMemberIterator(playerGame.id)];
for (let i = 0; i < members.length; i++) {
const sid = members[i][0];
const socket = io.sockets.sockets.get(sid);
let placedShips = await GInfo.depleteShips(socket);
placedShips.forEach(shipData => {
socket.emit("placed ship", shipData)
});
if (placedShips.length > 0) {
const locale = new Lang(socket.session.langs);
socket.emit("toast", locale.t("board.Your remaining ships have been randomly placed"))
}
}
GInfo.timer(playerGame.id, 30, () => {
AFKEnd(playerGame.id);
});
}