statki/public/assets/js/socket.js
MaciejkaG 38ae0c7796 Major changes
- Multiple translation improvements
- Added language switch in settings
- Minor fixes and improvements

- Still need to fix error messages (they are hardcoded in polish)
2024-04-06 01:48:49 +02:00

177 lines
6.0 KiB
JavaScript

const socket = io();
// Handling server-sent events
socket.on("joined", (nick) => {
returnLock = false;
lockUI(true);
$("#oppNameField").html(nick);
switchView("preparingGame");
lockUI(false);
console.log("Player joined the game:", nick);
});
socket.on("player left", () => {
lockUI(true);
switchView("mainMenuView");
lockUI(false);
console.log("Player left the game");
});
socket.on("gameReady", (gameId) => {
console.log("Game is ready, redirecting in 2 seconds. Game ID:", gameId);
setTimeout(() => {
console.log("Redirecting...");
window.location.replace("/game?id=" + gameId);
}, 2000);
});
var nickname;
socket.emit('locale options', (langs) => {
console.log("Fetching available locale options");
let menu = "";
langs.forEach(lang => {
menu += `<option value="${lang.id}">${lang.name}</option>`;
});
$("#languages").html(menu);
console.log("Locale options fetched");
});
$("#languages").on("change", function() {
lockUI(true);
console.log("Switching language to", $(this).val());
socket.emit("change locale", $(this).val(), (response) => {
switch (response.status) {
case "ok":
console.log("Switched languages, refreshing");
window.location.reload();
break;
default:
alert(`${window.locale["Unknown error occured"]}\n${window.locale["Status:"]} ${response.status}`);
lockUI(false);
break;
}
});
});
socket.emit("my profile", (profile) => {
console.log("Received user data. UID:", profile.uid);
// General profile data
let options = { weekday: 'long', year: 'numeric', month: 'long', day: 'numeric' };
$("#playerSince").html(new Date(profile.profile.account_creation).toLocaleDateString(undefined, options));
$("#nickname").html(profile.profile.nickname);
// Profile stats
$("#monthlyPlayed").html(profile.stats.monthly_matches);
$("#totalPlayed").html(profile.stats.alltime_matches);
$("#winrate").html(profile.stats.winrate !== null ? `${profile.stats.winrate}%` : "-");
// Match history
var matchHistory = profile.matchHistory;
var matchHistoryDOM = "";
options = { hour: '2-digit', minute: '2-digit', time: 'numeric', weekday: 'long', year: 'numeric', month: 'long', day: 'numeric' };
for (let i = 0; i < matchHistory.length; i++) {
const match = matchHistory[i];
let date = new Date(match.date).toLocaleDateString(undefined, options);
const minutes = Math.floor(match.duration / 60).toLocaleString(undefined, { minimumIntegerDigits: 2, useGrouping: false });
const seconds = (match.duration - minutes * 60).toLocaleString(undefined, { minimumIntegerDigits: 2, useGrouping: false });
const duration = `${minutes}:${seconds}`;
matchHistoryDOM += `<div class="match" data-matchid="${match.match_id}"><div><h1 class="dynamic${match.won === 1 ? "" : " danger"}">${match.won === 1 ? window.locale["Victory"] : window.locale["Defeat"]}</h1><span> vs. ${match.match_type === "pvp" ? match.opponent : "AI"}</span></div><h2 class="statsButton">${window.locale["Click to view match statistics"]}</h2><span>${date}</span><br><span>${duration}</span></div>`;
}
if (!matchHistoryDOM) {
matchHistoryDOM = `<h2>${window.locale["No matches played"]}</h2>`;
}
$(".matchList").html(matchHistoryDOM);
console.log("Profile data fetched successfully");
});
socket.emit("whats my nick", (myNickname) => {
nickname = myNickname;
$("#profileButton").html(nickname);
console.log("Received player nickname:", myNickname);
});
$("#createGameButton").on("click", function () {
lockUI(true);
console.log("Creating a lobby...");
socket.emit("create lobby", (response) => {
switch (response.status) {
case "ok":
console.log("Lobby created");
$("#createGameCode").val(response.gameCode);
switchView("pvpCreateView");
returnLock = true;
lockUI(false);
break;
case "alreadyInLobby":
console.log("Lobby creation failed (player is already in a lobby)");
$("#createGameCode").val(response.gameCode);
switchView("pvpCreateView");
lockUI(false);
break;
default:
console.log("Lobby creation failed (unknown)");
alert(`${window.locale["Unknown error occured"]}\n${window.locale["Status:"]} ${response.status}`);
lockUI(false);
break;
}
});
});
$("#leaveGameButton").on("click", function () {
lockUI(true);
window.location.reload();
});
$("#pvpMenuButton").on("click", function () {
switchView('pvpMenuView');
});
const form = document.getElementById('pvpJoinForm');
const input = document.getElementById('pvpJoinCode');
form.addEventListener('submit', (e) => {
e.preventDefault();
if (input.value && input.value.length === 6) {
lockUI(true);
console.log("Joining a lobby with code:", input.value);
socket.emit("join lobby", input.value, (response) => {
switch (response.status) {
case "ok":
console.log("Joined a lobby by:", response.oppNickname);
$("#oppNameField").html(response.oppNickname);
switchView("preparingGame");
lockUI(false);
break;
//case "alreadyInLobby":
// $("#createGameCode").val(response.gameCode);
// switchView("pvpCreateView");
// lockUI(false);
// break;
default:
alert(`${window.locale["Unknown error occured"]}\n${window.locale["Status:"]} ${response.status}`);
lockUI(false);
switchView("mainMenuView");
break;
}
});
input.value = '';
}
});