mirror of
https://github.com/MaciejkaG/statki.git
synced 2024-11-30 08:32:55 +01:00
38ae0c7796
- Multiple translation improvements - Added language switch in settings - Minor fixes and improvements - Still need to fix error messages (they are hardcoded in polish)
177 lines
6.0 KiB
JavaScript
177 lines
6.0 KiB
JavaScript
const socket = io();
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// Handling server-sent events
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socket.on("joined", (nick) => {
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returnLock = false;
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lockUI(true);
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$("#oppNameField").html(nick);
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switchView("preparingGame");
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lockUI(false);
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console.log("Player joined the game:", nick);
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});
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socket.on("player left", () => {
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lockUI(true);
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switchView("mainMenuView");
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lockUI(false);
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console.log("Player left the game");
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});
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socket.on("gameReady", (gameId) => {
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console.log("Game is ready, redirecting in 2 seconds. Game ID:", gameId);
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setTimeout(() => {
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console.log("Redirecting...");
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window.location.replace("/game?id=" + gameId);
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}, 2000);
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});
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var nickname;
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socket.emit('locale options', (langs) => {
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console.log("Fetching available locale options");
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let menu = "";
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langs.forEach(lang => {
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menu += `<option value="${lang.id}">${lang.name}</option>`;
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});
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$("#languages").html(menu);
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console.log("Locale options fetched");
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});
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$("#languages").on("change", function() {
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lockUI(true);
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console.log("Switching language to", $(this).val());
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socket.emit("change locale", $(this).val(), (response) => {
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switch (response.status) {
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case "ok":
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console.log("Switched languages, refreshing");
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window.location.reload();
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break;
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default:
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alert(`${window.locale["Unknown error occured"]}\n${window.locale["Status:"]} ${response.status}`);
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lockUI(false);
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break;
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}
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});
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});
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socket.emit("my profile", (profile) => {
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console.log("Received user data. UID:", profile.uid);
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// General profile data
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let options = { weekday: 'long', year: 'numeric', month: 'long', day: 'numeric' };
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$("#playerSince").html(new Date(profile.profile.account_creation).toLocaleDateString(undefined, options));
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$("#nickname").html(profile.profile.nickname);
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// Profile stats
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$("#monthlyPlayed").html(profile.stats.monthly_matches);
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$("#totalPlayed").html(profile.stats.alltime_matches);
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$("#winrate").html(profile.stats.winrate !== null ? `${profile.stats.winrate}%` : "-");
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// Match history
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var matchHistory = profile.matchHistory;
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var matchHistoryDOM = "";
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options = { hour: '2-digit', minute: '2-digit', time: 'numeric', weekday: 'long', year: 'numeric', month: 'long', day: 'numeric' };
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for (let i = 0; i < matchHistory.length; i++) {
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const match = matchHistory[i];
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let date = new Date(match.date).toLocaleDateString(undefined, options);
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const minutes = Math.floor(match.duration / 60).toLocaleString(undefined, { minimumIntegerDigits: 2, useGrouping: false });
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const seconds = (match.duration - minutes * 60).toLocaleString(undefined, { minimumIntegerDigits: 2, useGrouping: false });
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const duration = `${minutes}:${seconds}`;
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matchHistoryDOM += `<div class="match" data-matchid="${match.match_id}"><div><h1 class="dynamic${match.won === 1 ? "" : " danger"}">${match.won === 1 ? window.locale["Victory"] : window.locale["Defeat"]}</h1><span> vs. ${match.match_type === "pvp" ? match.opponent : "AI"}</span></div><h2 class="statsButton">${window.locale["Click to view match statistics"]}</h2><span>${date}</span><br><span>${duration}</span></div>`;
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}
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if (!matchHistoryDOM) {
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matchHistoryDOM = `<h2>${window.locale["No matches played"]}</h2>`;
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}
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$(".matchList").html(matchHistoryDOM);
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console.log("Profile data fetched successfully");
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});
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socket.emit("whats my nick", (myNickname) => {
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nickname = myNickname;
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$("#profileButton").html(nickname);
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console.log("Received player nickname:", myNickname);
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});
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$("#createGameButton").on("click", function () {
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lockUI(true);
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console.log("Creating a lobby...");
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socket.emit("create lobby", (response) => {
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switch (response.status) {
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case "ok":
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console.log("Lobby created");
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$("#createGameCode").val(response.gameCode);
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switchView("pvpCreateView");
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returnLock = true;
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lockUI(false);
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break;
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case "alreadyInLobby":
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console.log("Lobby creation failed (player is already in a lobby)");
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$("#createGameCode").val(response.gameCode);
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switchView("pvpCreateView");
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lockUI(false);
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break;
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default:
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console.log("Lobby creation failed (unknown)");
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alert(`${window.locale["Unknown error occured"]}\n${window.locale["Status:"]} ${response.status}`);
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lockUI(false);
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break;
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}
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});
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});
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$("#leaveGameButton").on("click", function () {
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lockUI(true);
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window.location.reload();
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});
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$("#pvpMenuButton").on("click", function () {
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switchView('pvpMenuView');
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});
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const form = document.getElementById('pvpJoinForm');
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const input = document.getElementById('pvpJoinCode');
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form.addEventListener('submit', (e) => {
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e.preventDefault();
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if (input.value && input.value.length === 6) {
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lockUI(true);
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console.log("Joining a lobby with code:", input.value);
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socket.emit("join lobby", input.value, (response) => {
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switch (response.status) {
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case "ok":
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console.log("Joined a lobby by:", response.oppNickname);
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$("#oppNameField").html(response.oppNickname);
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switchView("preparingGame");
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lockUI(false);
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break;
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//case "alreadyInLobby":
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// $("#createGameCode").val(response.gameCode);
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// switchView("pvpCreateView");
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// lockUI(false);
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// break;
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default:
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alert(`${window.locale["Unknown error occured"]}\n${window.locale["Status:"]} ${response.status}`);
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lockUI(false);
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switchView("mainMenuView");
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break;
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}
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});
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input.value = '';
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}
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}); |