const socket = io(); socket.on("joined", () => { console.log("Someone joined the lobby!"); }); $("#createGameButton").on("click", function () { lockUI(true); socket.emit("create lobby", (response) => { switch (response.status) { case "ok": $("#createGameCode").val(response.gameCode); switchView("pvpCreateView"); lockUI(false); break; case "alreadyInLobby": $("#createGameCode").val(response.gameCode); switchView("pvpCreateView"); lockUI(false); break; default: alert(`Wystąpił nieznany problem\nStatus: ${response.status}`); lockUI(false); break; } }); }); $("#leaveGameButton").on("click", function () { lockUI(true); socket.emit("leave lobby", (response) => { switch (response.status) { case "ok": switchView("mainMenuView"); lockUI(false); break; case "youreNotInLobby": switchView("mainMenuView"); lockUI(false); break; default: alert(`Wystąpił nieznany problem\nStatus: ${response.status}`); switchView("mainMenuView"); lockUI(false); break; } }); }); $("#pvpMenuButton").on("click", function () { switchView('pvpMenuView'); }); const form = document.getElementById('pvpJoinForm'); const input = document.getElementById('pvpJoinCode'); form.addEventListener('submit', (e) => { e.preventDefault(); if (input.value && input.value.length === 6) { lockUI(true); socket.emit("join lobby", input.value, (response) => { switch (response.status) { case "ok": alert("Game joined!"); switchView("mainMenuView"); lockUI(false); break; //case "alreadyInLobby": // $("#createGameCode").val(response.gameCode); // switchView("pvpCreateView"); // lockUI(false); // break; default: alert(`Wystąpił nieznany problem\nStatus: ${response.status}`); lockUI(false); switchView("mainMenuView"); break; } }); input.value = ''; } });