const socket = io(); var playerIdx; var timerDestination = null; var gamePhase = 'pregame'; var occupiedFields = []; var lastTimeClick = 0; $('#board .field').on('click', function () { console.log(new Date().getTime() / 1000 - lastTimeClick); if (new Date().getTime() / 1000 - lastTimeClick > 0.3) { socket.emit("place ship", selectedShip, $(this).data('pos-x'), $(this).data('pos-y'), shipRotation); lastTimeClick = new Date().getTime() / 1000; } }); $('#secondaryBoard .field').on('click', function () { if (new Date().getTime() / 1000 - lastTimeClick > 0.3) { socket.emit("shoot", $(this).data('pos-x'), $(this).data('pos-y')); lastTimeClick = new Date().getTime() / 1000; } }); $('.field').on('contextmenu', function () { if ($(this).hasClass('active') && new Date().getTime() / 1000 - lastTimeClick > 0.3) { let originPos = occupiedFields.find((elem) => elem.pos[0] == $(this).data('pos-x') && elem.pos[1] == $(this).data('pos-y')).origin; socket.emit("remove ship", originPos[0], originPos[1]); lastTimeClick = new Date().getTime() / 1000; } }); socket.on('toast', (msg) => { Toastify({ text: msg, duration: 5000, newWindow: true, gravity: "bottom", position: "right", stopOnFocus: true, className: "bshipstoast", }).showToast(); }); socket.on("placed ship", (data) => { let shipFields = bsc.placeShip(data); lastTimeClick = new Date().getTime() / 1000; shipFields.forEach(field => { occupiedFields.push({pos: field, origin: [data.posX, data.posY]}); }); shipsLeft[data.type]--; refreshBoardView(); }); socket.on("removed ship", (data) => { const shipFields = occupiedFields.filter(elem => { return elem.origin[0] == data.posX && elem.origin[1] == data.posY; }); for (let i = 0; i < shipFields.length; i++) { const field = shipFields[i]; setTimeout(() => { bsc.getField(field.pos[0], field.pos[1]).removeClass("active"); }, i * 150); } occupiedFields = occupiedFields.filter(n => !shipFields.includes(n)); shipsLeft[data.type]++; refreshBoardView(); }); socket.on("shot hit", (victimIdx, posX, posY) => { if (victimIdx === playerIdx) { bsc.setField(posX, posY, "hit"); } else { bsc.setFieldEnemy(posX, posY, "hit"); } }); socket.on("shot missed", (victimIdx, posX, posY) => { if (victimIdx === playerIdx) { bsc.setField(posX, posY, "miss"); } else { bsc.setFieldEnemy(posX, posY, "miss"); } }); socket.on("ship sunk", (victimIdx, ship) => { switch (ship.rot) { case 0: multips = [1, 0]; break; case 1: multips = [0, 1]; break; case 2: multips = [-1, 0]; break; case 3: multips = [0, -1]; break; } let l = ship.type + 1; if (victimIdx === playerIdx) { for (let i = 0; i < l; i++) { console.log("ourship"); setTimeout(() => { bsc.setField(ship.posX + multips[0] * i, ship.posY + multips[1] * i, "sunken"); }, i * 150); } } else { for (let i = 0; i < l; i++) { console.log("theirship"); setTimeout(() => { bsc.setFieldEnemy(ship.posX + multips[0] * i, ship.posY + multips[1] * i, "sunken"); }, i * 150); } } }); // Update timer var updateTimer = setInterval(() => { if (timerDestination == null) { $("#timer").html(""); } else { const UTCNow = Math.floor((new Date()).getTime() / 1000); const time = Math.abs(UTCNow - timerDestination); if (time < 10) { $("#timer").addClass("active"); } else { $("#timer").removeClass("active"); } const minutes = Math.floor(time / 60).toLocaleString('pl-PL', { minimumIntegerDigits: 2, useGrouping: false }); const seconds = (time - minutes * 60).toLocaleString('pl-PL', { minimumIntegerDigits: 2, useGrouping: false }); $("#timer").html(`${minutes}:${seconds}`); } }, 250); socket.on("game finished", (winnerIdx, oppName) => { socket.disconnect(); $("#opponent").html(`Vs. ${oppName}`); if (winnerIdx === playerIdx) { $("#state").html("Zwycięstwo"); $("#state").addClass("dynamic"); } else { $("#state").html("Porażka"); $("#state").addClass("danger"); } $(".cover").addClass("postGame"); clearInterval(updateTimer); $("#timer").html(`00:00`); $(".cover").css({ opacity: 1, pointerEvents: "all" }); }); socket.on('connect', () => { $(".cover .title").html("Oczekiwanie na serwer..."); }); socket.on("players ready", () => { $(".cover").css({ opacity: 0, pointerEvents: "none" }); }); socket.on("player idx", (idx) => { playerIdx = idx; }); socket.on('turn update', (turnData) => { if (turnData.phase === "preparation") { $("#whosTurn").html("Faza przygotowań"); $("#boardSwitch").css("opacity", 0.3); } else { postPrep = true; myTurn = turnData.turn === playerIdx; turnData.turn === playerIdx ? $("#whosTurn").html("Twoja tura") : $("#whosTurn").html("Tura przeciwnika"); $("#boardSwitch").css("opacity", 1); } timerDestination = turnData.timerToUTC; gamePhase = turnData.phase; refreshBoardView(); }); socket.on('player left', () => { window.location.replace("/"); });