const socket = io(); var playerIdx; var timerDestination = null; var gamePhase = "pregame"; socket.on('connect', () => { $(".cover h1").html("Oczekiwanie na serwer..."); }); socket.on("players ready", () => { $(".cover").css({opacity: 0, pointerEvents: "none"}); }); socket.on("player idx", (idx) => { console.log(idx); playerIdx = idx; }); socket.on('turn update', (turnData) => { turnData.turn == playerIdx ? $("#whosTurn").html("Ty") : $("#whosTurn").html("Przeciwnik"); timerDestination = turnData.timerToUTC; gamePhase = turnData.phase; }); socket.on('player left', () => { window.location.replace("/"); }); // Update timer setInterval(() => { if (timerDestination == null) { $("#timer").html(""); } else { const UTCNow = Math.floor((new Date()).getTime() / 1000); const time = Math.abs(UTCNow - timerDestination); const minutes = Math.floor(time / 60).toLocaleString('pl-PL', {minimumIntegerDigits: 2, useGrouping: false}); const seconds = (time - minutes * 60).toLocaleString('pl-PL', { minimumIntegerDigits: 2, useGrouping: false }); $("#timer").html(`${minutes}:${seconds}`); } }, 250);