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https://github.com/MaciejkaG/statki.git
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4 Commits
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8732ff929b
Author | SHA1 | Date | |
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8732ff929b | |||
ad81684431 | |||
81b77d42de | |||
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05910459cc |
1
.session.secret
Normal file
1
.session.secret
Normal file
@ -0,0 +1 @@
|
|||||||
|
e733201e-f39d-4d91-9e7f-4c2d2c4a81da
|
38
index.js
38
index.js
@ -6,6 +6,7 @@ import { createServer } from 'node:http';
|
|||||||
import { Server } from 'socket.io';
|
import { Server } from 'socket.io';
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||||||
import path from 'node:path';
|
import path from 'node:path';
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||||||
import { fileURLToPath } from 'node:url';
|
import { fileURLToPath } from 'node:url';
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||||||
|
import fs from 'node:fs';
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||||||
import { v4 as uuidv4 } from 'uuid';
|
import { v4 as uuidv4 } from 'uuid';
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||||||
import session from "express-session";
|
import session from "express-session";
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||||||
import { engine } from 'express-handlebars';
|
import { engine } from 'express-handlebars';
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||||||
@ -71,15 +72,28 @@ let sessionStore = new SessionRedisStore({
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prefix: "statkiSession:",
|
prefix: "statkiSession:",
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||||||
});
|
});
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||||||
|
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||||||
|
var sessionSecret = uuidv4();
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|
let secretPath = path.join(__dirname, '.session.secret');
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||||||
|
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||||||
|
if (fs.existsSync(secretPath)) {
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|
sessionSecret = fs.readFileSync(secretPath);
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||||||
|
} else {
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|
fs.writeFile(secretPath, sessionSecret, function (err) {
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||||||
|
if (err) {
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||||||
|
console.log("An error occured while saving a freshly generated session secret.\nSessions may not persist after a restart of the server.");
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||||||
|
}
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||||||
|
});
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||||||
|
}
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||||||
|
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const sessionMiddleware = session({
|
const sessionMiddleware = session({
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store: sessionStore,
|
store: sessionStore,
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secret: uuidv4(),
|
secret: sessionSecret,
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resave: true,
|
resave: true,
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||||||
saveUninitialized: true,
|
saveUninitialized: true,
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||||||
rolling: true,
|
rolling: true,
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||||||
cookie: {
|
cookie: {
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||||||
secure: checkFlag("cookie_secure"),
|
secure: checkFlag("cookie_secure"),
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||||||
maxAge: 3 * 24 * 60 * 60 * 1000,
|
maxAge: 7 * 24 * 60 * 60 * 1000,
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||||||
},
|
},
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||||||
});
|
});
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||||||
|
|
||||||
@ -463,7 +477,7 @@ io.on('connection', async (socket) => {
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});
|
});
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||||||
}
|
}
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||||||
|
|
||||||
if (!await GInfo.isPlayerInGame(socket) || session.nickname != null) {
|
if (!await GInfo.isPlayerInGame(socket) && session.nickname != null) {
|
||||||
// if (session.nickname == null) {
|
// if (session.nickname == null) {
|
||||||
// socket.disconnect();
|
// socket.disconnect();
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||||||
// return;
|
// return;
|
||||||
@ -780,16 +794,28 @@ io.on('connection', async (socket) => {
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|||||||
if (hit.gameFinished) {
|
if (hit.gameFinished) {
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const members = [...roomMemberIterator(playerGame.id)];
|
const members = [...roomMemberIterator(playerGame.id)];
|
||||||
|
|
||||||
let hostSocket = io.sockets.sockets.get(members[0][0]);
|
let hostSocket;
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||||||
|
let guestSocket;
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||||||
|
|
||||||
|
members.forEach(player => {
|
||||||
|
player = player[0];
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||||||
|
const playerSocket = io.sockets.sockets.get(player);
|
||||||
|
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||||||
|
if (playerSocket.session.userId === playerGame.data.hostId) {
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|
hostSocket = playerSocket;
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||||||
|
} else {
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||||||
|
guestSocket = playerSocket;
|
||||||
|
}
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||||||
|
});
|
||||||
|
|
||||||
let hostNickname = hostSocket.session.nickname;
|
let hostNickname = hostSocket.session.nickname;
|
||||||
let guestSocket = io.sockets.sockets.get(members[1][0]);
|
|
||||||
let guestNickname = guestSocket.session.nickname;
|
let guestNickname = guestSocket.session.nickname;
|
||||||
|
|
||||||
hostSocket.emit("game finished", !enemyIdx ? 1 : 0, guestNickname);
|
hostSocket.emit("game finished", !enemyIdx ? 1 : 0, guestNickname);
|
||||||
guestSocket.emit("game finished", !enemyIdx ? 1 : 0, hostNickname);
|
guestSocket.emit("game finished", !enemyIdx ? 1 : 0, hostNickname);
|
||||||
|
|
||||||
playerGame = await GInfo.getPlayerGameData(socket);
|
playerGame = await GInfo.getPlayerGameData(socket);
|
||||||
auth.saveMatch(playerGame.id, (new Date).getTime() / 1000 - playerGame.data.startTs, "pvp", hostSocket.session.userId, guestSocket.session.userId, playerGame.data.boards, enemyIdx ? 0 : 1);
|
auth.saveMatch(playerGame.id, (new Date).getTime() / 1000 - playerGame.data.startTs, "pvp", hostSocket.session.userId, guestSocket.session.userId, playerGame.data.boards, enemyIdx ? 1 : 0);
|
||||||
|
|
||||||
GInfo.resetTimer(playerGame.id);
|
GInfo.resetTimer(playerGame.id);
|
||||||
endGame(playerGame.id);
|
endGame(playerGame.id);
|
||||||
|
BIN
public/assets/img/screenshot_create.png
Normal file
BIN
public/assets/img/screenshot_create.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 59 KiB |
BIN
public/assets/img/screenshot_game1.png
Normal file
BIN
public/assets/img/screenshot_game1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 95 KiB |
BIN
public/assets/img/screenshot_game2.png
Normal file
BIN
public/assets/img/screenshot_game2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 104 KiB |
BIN
public/assets/img/screenshot_mainmenu.png
Normal file
BIN
public/assets/img/screenshot_mainmenu.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 58 KiB |
BIN
public/assets/img/screenshot_profile.png
Normal file
BIN
public/assets/img/screenshot_profile.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 67 KiB |
BIN
public/assets/img/statki-logo-crop-144.png
Normal file
BIN
public/assets/img/statki-logo-crop-144.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
@ -114,16 +114,16 @@ $("#createGameButton").on("click", function () {
|
|||||||
case "ok":
|
case "ok":
|
||||||
console.log("Lobby created");
|
console.log("Lobby created");
|
||||||
$("#createGameCode").val(response.gameCode);
|
$("#createGameCode").val(response.gameCode);
|
||||||
|
lockUI(false);
|
||||||
switchView("pvpCreateView");
|
switchView("pvpCreateView");
|
||||||
returnLock = true;
|
returnLock = true;
|
||||||
lockUI(false);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "alreadyInLobby":
|
case "alreadyInLobby":
|
||||||
console.log("Lobby creation failed (player is already in a lobby)");
|
console.log("Lobby creation failed (player is already in a lobby)");
|
||||||
$("#createGameCode").val(response.gameCode);
|
$("#createGameCode").val(response.gameCode);
|
||||||
switchView("pvpCreateView");
|
|
||||||
lockUI(false);
|
lockUI(false);
|
||||||
|
switchView("pvpCreateView");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@ -163,16 +163,10 @@ form.addEventListener('submit', (e) => {
|
|||||||
case "ok":
|
case "ok":
|
||||||
console.log("Joined a lobby by:", response.oppNickname);
|
console.log("Joined a lobby by:", response.oppNickname);
|
||||||
$("#oppNameField").html(response.oppNickname);
|
$("#oppNameField").html(response.oppNickname);
|
||||||
switchView("preparingGame");
|
|
||||||
lockUI(false);
|
lockUI(false);
|
||||||
|
switchView("preparingGame");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//case "alreadyInLobby":
|
|
||||||
// $("#createGameCode").val(response.gameCode);
|
|
||||||
// switchView("pvpCreateView");
|
|
||||||
// lockUI(false);
|
|
||||||
// break;
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
alert(`${window.locale["Unknown error occured"]}\n${window.locale["Status:"]} ${response.status}`);
|
alert(`${window.locale["Unknown error occured"]}\n${window.locale["Status:"]} ${response.status}`);
|
||||||
lockUI(false);
|
lockUI(false);
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
window.addEventListener("load", function () {
|
if ("serviceWorker" in navigator) {
|
||||||
|
window.addEventListener("load", () => {
|
||||||
navigator.serviceWorker
|
navigator.serviceWorker
|
||||||
.register("/assets/js/service-worker.js")
|
.register("/serviceWorker.js")
|
||||||
.then(res => console.log("Service worker registered"))
|
.then(res => console.log("Service worker registered"))
|
||||||
.catch(err => console.log("Service worker not registered", err));
|
.catch(err => console.log("Service worker not registered", err));
|
||||||
});
|
});
|
||||||
|
}
|
@ -1,5 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "Statki",
|
"name": "Statki",
|
||||||
|
"description": "The #1 online multiplayer battleships game\nModern, simple UI, PvP and PvE modes, advanced statistics and more.",
|
||||||
"start_url": "/",
|
"start_url": "/",
|
||||||
"background_color": "black",
|
"background_color": "black",
|
||||||
"theme_color": "black",
|
"theme_color": "black",
|
||||||
@ -7,8 +8,48 @@
|
|||||||
"icons": [
|
"icons": [
|
||||||
{
|
{
|
||||||
"src": "/assets/img/statki-logo-crop.png",
|
"src": "/assets/img/statki-logo-crop.png",
|
||||||
"sizes": "1080x1080",
|
"sizes": "1080x1080"
|
||||||
"type": "image/png"
|
},
|
||||||
|
{
|
||||||
|
"src": "/assets/img/statki-logo-crop-144.png",
|
||||||
|
"sizes": "144x144"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"screenshots": [
|
||||||
|
{
|
||||||
|
"src": "/assets/img/screenshot_game2.png",
|
||||||
|
"sizes": "1920x911",
|
||||||
|
"type": "image/png",
|
||||||
|
"form_factor": "wide",
|
||||||
|
"label": "Middle of the round"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "/assets/img/screenshot_mainmenu.png",
|
||||||
|
"sizes": "1920x911",
|
||||||
|
"type": "image/png",
|
||||||
|
"form_factor": "wide",
|
||||||
|
"label": "Main menu"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "/assets/img/screenshot_create.png",
|
||||||
|
"sizes": "1920x911",
|
||||||
|
"type": "image/png",
|
||||||
|
"form_factor": "wide",
|
||||||
|
"label": "Create game screen"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "/assets/img/screenshot_profile.png",
|
||||||
|
"sizes": "1920x911",
|
||||||
|
"type": "image/png",
|
||||||
|
"form_factor": "wide",
|
||||||
|
"label": "Main menu"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "/assets/img/screenshot_game1.png",
|
||||||
|
"sizes": "1920x911",
|
||||||
|
"type": "image/png",
|
||||||
|
"form_factor": "wide",
|
||||||
|
"label": "Preparation phase"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"display": "standalone"
|
"display": "standalone"
|
||||||
|
241
test.js
241
test.js
@ -1,241 +0,0 @@
|
|||||||
function findEmptyFields(grid, len) {
|
|
||||||
const rowPlacements = [];
|
|
||||||
|
|
||||||
// Helper function to check if a row can be placed horizontally at a given position
|
|
||||||
function canPlaceHorizontally(x, y) {
|
|
||||||
console.log(x, y);
|
|
||||||
// console.log(x + len)
|
|
||||||
// console.log(x + len >= grid.length)
|
|
||||||
if (x + len >= grid[0].length) {
|
|
||||||
return false; // Ship exceeds board boundaries
|
|
||||||
}
|
|
||||||
for (let i = x; i < x + len; i++) {
|
|
||||||
if (grid[i][y]) {
|
|
||||||
return false; // One of ship's fields is already occupied
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Helper function to check if a row can be placed vertically at a given position
|
|
||||||
function canPlaceVertically(x, y) {
|
|
||||||
// console.log(y + len)
|
|
||||||
// console.log(y + len >= grid.length)
|
|
||||||
if (y + len >= grid.length) {
|
|
||||||
return false; // Ship exceeds board boundaries
|
|
||||||
}
|
|
||||||
for (let i = y; i < y + len; i++) {
|
|
||||||
if (grid[x][i]) {
|
|
||||||
return false; // One of ship's fields is already occupied
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let i = 0; i < grid.length; i++) {
|
|
||||||
for (let j = 0; j < grid[0].length; j++) {
|
|
||||||
if (grid[j][i] === false) {
|
|
||||||
if (canPlaceHorizontally(j, i)) {
|
|
||||||
rowPlacements.push({ posX: j, posY: i, rot: 0 });
|
|
||||||
}
|
|
||||||
|
|
||||||
if (canPlaceVertically(j, i)) {
|
|
||||||
rowPlacements.push({ posX: j, posY: i, rot: 1 });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return rowPlacements;
|
|
||||||
}
|
|
||||||
|
|
||||||
let data = {
|
|
||||||
hostId: "123456",
|
|
||||||
state: "action",
|
|
||||||
boards: [
|
|
||||||
{
|
|
||||||
ships: [
|
|
||||||
{ type: 3, posX: 3, posY: 4, rot: 0, hits: [false, false, false] },
|
|
||||||
],
|
|
||||||
shots: [],
|
|
||||||
},
|
|
||||||
{
|
|
||||||
ships: [],
|
|
||||||
shots: [],
|
|
||||||
}
|
|
||||||
],
|
|
||||||
nextPlayer: 0,
|
|
||||||
}
|
|
||||||
|
|
||||||
// checkHit(data, 1, 0, 0);
|
|
||||||
|
|
||||||
// console.log(validateShipPosition(type, posX, posY, rot));
|
|
||||||
|
|
||||||
let boardRender = [];
|
|
||||||
|
|
||||||
for (let i = 0; i < 10; i++) {
|
|
||||||
var array = [];
|
|
||||||
for (let i = 0; i < 10; i++) {
|
|
||||||
array.push(false);
|
|
||||||
}
|
|
||||||
boardRender.push(array);
|
|
||||||
}
|
|
||||||
|
|
||||||
data.boards[0].ships.forEach(ship => {
|
|
||||||
let multips;
|
|
||||||
|
|
||||||
switch (ship.rot) {
|
|
||||||
case 0:
|
|
||||||
multips = [1, 0];
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 1:
|
|
||||||
multips = [0, 1];
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
multips = [-1, 0];
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
multips = [0, -1];
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let i = 0; i <= ship.type; i++) {
|
|
||||||
boardRender[ship.posX + multips[0] * i][ship.posY + multips[1] * i] = true;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// const rot = 0;
|
|
||||||
const type = 3;
|
|
||||||
|
|
||||||
// let multips;
|
|
||||||
|
|
||||||
// switch (rot) {
|
|
||||||
// case 0:
|
|
||||||
// multips = [1, 0];
|
|
||||||
// break;
|
|
||||||
|
|
||||||
// case 1:
|
|
||||||
// multips = [0, 1];
|
|
||||||
// break;
|
|
||||||
|
|
||||||
// case 2:
|
|
||||||
// multips = [-1, 0];
|
|
||||||
// break;
|
|
||||||
|
|
||||||
// case 3:
|
|
||||||
// multips = [0, -1];
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
|
|
||||||
boardRender = [
|
|
||||||
[
|
|
||||||
true, true, true,
|
|
||||||
true, true, true,
|
|
||||||
true, false, true,
|
|
||||||
true
|
|
||||||
],
|
|
||||||
[
|
|
||||||
true, true, true,
|
|
||||||
true, true, true,
|
|
||||||
true, false, true,
|
|
||||||
true
|
|
||||||
],
|
|
||||||
[
|
|
||||||
false, true, true,
|
|
||||||
true, true, true,
|
|
||||||
true, true, true,
|
|
||||||
true
|
|
||||||
],
|
|
||||||
[
|
|
||||||
false, true, true,
|
|
||||||
true, false, false,
|
|
||||||
true, true, true,
|
|
||||||
false
|
|
||||||
],
|
|
||||||
[
|
|
||||||
false, false, false,
|
|
||||||
true, true, true,
|
|
||||||
true, true, true,
|
|
||||||
false
|
|
||||||
],
|
|
||||||
[
|
|
||||||
false, false, false,
|
|
||||||
true, true, true,
|
|
||||||
true, true, false,
|
|
||||||
false
|
|
||||||
],
|
|
||||||
[
|
|
||||||
true, true, true,
|
|
||||||
true, true, true,
|
|
||||||
true, true, true,
|
|
||||||
true
|
|
||||||
],
|
|
||||||
[
|
|
||||||
true, true, true,
|
|
||||||
true, false, false,
|
|
||||||
false, true, true,
|
|
||||||
true
|
|
||||||
],
|
|
||||||
[
|
|
||||||
true, true, true,
|
|
||||||
true, true, true,
|
|
||||||
true, true, true,
|
|
||||||
true
|
|
||||||
],
|
|
||||||
[
|
|
||||||
false, false, false,
|
|
||||||
true, true, true,
|
|
||||||
true, false, false,
|
|
||||||
false
|
|
||||||
]
|
|
||||||
];
|
|
||||||
|
|
||||||
let search = findEmptyFields(boardRender, 4);
|
|
||||||
for (let y = 0; y < 10; y++) {
|
|
||||||
let row = "";
|
|
||||||
for (let x = 0; x < 10; x++) {
|
|
||||||
row += `${boardRender[x][y] ? "\x1b[31m" : "\x1b[32m"}${boardRender[x][y]}\x1b[0m\t`;
|
|
||||||
}
|
|
||||||
console.log(row);
|
|
||||||
}
|
|
||||||
console.log(search);
|
|
||||||
|
|
||||||
const rPos = search[Math.floor(Math.random() * search.length)];
|
|
||||||
|
|
||||||
switch (rPos.rot) {
|
|
||||||
case 0:
|
|
||||||
multips = [1, 0];
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 1:
|
|
||||||
multips = [0, 1];
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
multips = [-1, 0];
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
multips = [0, -1];
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let i = 0; i <= type; i++) {
|
|
||||||
console.log(`boardRender[${rPos.posX + multips[0] * i}][${rPos.posY + multips[1] * i}]`)
|
|
||||||
boardRender[rPos.posX + multips[0] * i][rPos.posY + multips[1] * i] = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let y = 0; y < 10; y++) {
|
|
||||||
let row = "";
|
|
||||||
for (let x = 0; x < 10; x++) {
|
|
||||||
row += `${boardRender[x][y] ? "\x1b[31m" : "\x1b[32m"}${boardRender[x][y]}\x1b[0m\t`;
|
|
||||||
}
|
|
||||||
console.log(row);
|
|
||||||
}
|
|
||||||
|
|
||||||
// console.log();
|
|
||||||
// console.log(findAllRowsOfXTrueValues(matrix, 3, 1));
|
|
||||||
// console.log(findAllRowsOfXTrueValues(matrix, 3, 2));
|
|
Loading…
Reference in New Issue
Block a user