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4 Commits
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f6f5af9758
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f6f5af9758 | ||
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fd9c4a8ea7 |
17
index.js
17
index.js
@ -444,7 +444,7 @@ io.on('connection', async (socket) => {
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// Teraz utwórz objekt partii w trakcie w bazie Redis
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const gameId = uuidv4();
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redis.json.set(`game:${gameId}`, '$', {
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hostId: opp.request.session.id,
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hostId: opp.request.session.userId,
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state: "pregame",
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startTs: (new Date()).getTime() / 1000,
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ready: [false, false],
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@ -522,7 +522,7 @@ io.on('connection', async (socket) => {
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for (let i = 0; i < members.length; i++) {
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const sid = members[i][0];
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const socket = io.sockets.sockets.get(sid);
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if (socket.session.id === playerGame.data.hostId) {
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if (socket.request.session.userId === playerGame.data.hostId) {
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io.to(sid).emit('player idx', 0);
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} else {
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io.to(sid).emit('player idx', 1);
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@ -549,6 +549,7 @@ io.on('connection', async (socket) => {
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if (!(callback && typeof callback === 'function')) {
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return;
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}
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const playerGame = await GInfo.getPlayerGameData(socket);
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let timeLeft = await GInfo.timerLeft(playerGame.id);
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@ -593,9 +594,7 @@ io.on('connection', async (socket) => {
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await GInfo.timer(playerGame.id, Math.max(timeLeft / 2.5, 15), async () => {
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await finishPrepPhase(socket, playerGame);
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});
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} // else if (playerGame.data.ready[1]) {
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// // Guest set ready
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// }
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}
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}
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});
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@ -637,8 +636,8 @@ io.on('connection', async (socket) => {
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let playerGame = await GInfo.getPlayerGameData(socket);
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if (playerGame && playerGame.data.state === 'action') {
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if (bships.checkTurn(playerGame.data, socket.session.id)) {
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const enemyIdx = socket.session.id === playerGame.data.hostId ? 1 : 0;
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if (bships.checkTurn(playerGame.data, session.userId)) {
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const enemyIdx = session.userId === playerGame.data.hostId ? 1 : 0;
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let hit = await GInfo.shootShip(socket, posX, posY);
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@ -668,10 +667,10 @@ io.on('connection', async (socket) => {
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guestSocket.emit("game finished", !enemyIdx ? 1 : 0, hostNickname);
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playerGame = await GInfo.getPlayerGameData(socket);
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auth.saveMatch(playerGame.id, (new Date).getTime() / 1000 - playerGame.data.startTs, "pvp", hostSocket.session.userId, guestSocket.session.userId, playerGame.data.boards, !enemyIdx ? 1 : 0);
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auth.saveMatch(playerGame.id, (new Date).getTime() / 1000 - playerGame.data.startTs, "pvp", hostSocket.session.userId, guestSocket.session.userId, playerGame.data.boards, enemyIdx ? 0 : 1);
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GInfo.resetTimer(playerGame.id);
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endGame(playerGame.id, !enemyIdx ? 1 : 0);
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endGame(playerGame.id);
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return;
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}
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} else if (hit.status === -1) {
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@ -8,6 +8,10 @@
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justify-content: center;
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text-align: center;
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}
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#profileView .matchList .match {
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height: 7rem;
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}
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}
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@media only screen and (max-width: 820px) {
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@ -31,10 +35,6 @@
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width: 90vw;
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}
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#profileView .matchList .match {
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height: 7rem;
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}
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#profileView .match div {
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flex-direction: column;
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}
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@ -7,11 +7,6 @@ import geoip from 'geoip-lite';
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import mysql from 'mysql';
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import readline from "node:readline";
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const rl = readline.createInterface({
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input: process.stdin,
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output: process.stdout
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});
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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@ -203,7 +198,7 @@ export class MailAuth {
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const conn = mysql.createConnection(this.mysqlOptions);
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conn.query(`INSERT INTO matches(match_id, match_type, host_id, guest_id, duration) VALUES (${conn.escape(matchId)}, ${conn.escape(type)}, ${conn.escape(hostId)}, ${conn.escape(guestId)}, ${conn.escape(duration)})`, async (error) => {
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if (error) reject(error);
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else conn.query(`INSERT INTO statistics(match_id, user_id, board, won) VALUES (${conn.escape(matchId)}, ${conn.escape(hostId)}, ${conn.escape(JSON.stringify(boards[0]))}, ${conn.escape(!winnerIdx ? 1 : 0)}), (${conn.escape(matchId)}, ${conn.escape(guestId)}, ${conn.escape(JSON.stringify(boards[1]))}, ${conn.escape(winnerIdx ? 1 : 0)})`, async (error, response) => {
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else conn.query(`INSERT INTO statistics(match_id, user_id, board, won) VALUES (${conn.escape(matchId)}, ${conn.escape(hostId)}, ${conn.escape(JSON.stringify(boards[0]))}, ${conn.escape(winnerIdx ? 1 : 0)}), (${conn.escape(matchId)}, ${conn.escape(guestId)}, ${conn.escape(JSON.stringify(boards[1]))}, ${conn.escape(winnerIdx ? 0 : 1)})`, async (error, response) => {
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if (error) reject(error);
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else resolve();
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});
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@ -61,14 +61,14 @@ export class GameInfo {
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async incrStat(socket, statKey, by = 1) {
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const game = await this.redis.json.get(`game:${socket.session.activeGame}`);
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const idx = socket.request.session.id === game.hostId ? 0 : 1;
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const idx = socket.request.session.userId === game.hostId ? 0 : 1;
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this.redis.json.numIncrBy(`game:${socket.session.activeGame}`, `.boards[${idx}].stats.${statKey}`, by);
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}
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async getPlayerShips(socket) {
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const game = await this.redis.json.get(`game:${socket.session.activeGame}`);
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const idx = socket.request.session.id === game.hostId ? 0 : 1;
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const idx = socket.request.session.userId === game.hostId ? 0 : 1;
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return game.boards[idx].ships;
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}
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@ -101,7 +101,7 @@ export class GameInfo {
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const key = `game:${gameId}`;
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const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
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const playerIdx = socket.request.session.id === hostId ? 0 : 1;
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const playerIdx = socket.request.session.userId === hostId ? 0 : 1;
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await this.redis.json.arrAppend(key, `.boards[${playerIdx}].ships`, shipData);
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}
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@ -110,7 +110,7 @@ export class GameInfo {
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const key = `game:${gameId}`;
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const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
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const playerIdx = socket.request.session.id === hostId ? 0 : 1;
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const playerIdx = socket.request.session.userId === hostId ? 0 : 1;
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var playerShips = (await this.redis.json.get(key, { path: `.boards[${playerIdx}].ships` }));
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@ -221,7 +221,7 @@ export class GameInfo {
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const key = `game:${gameId}`;
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const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
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const playerIdx = socket.request.session.id === hostId ? 0 : 1;
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const playerIdx = socket.request.session.userId === hostId ? 0 : 1;
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let playerShips = await this.redis.json.get(key, {path: `.boards[${playerIdx}].ships`});
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var deletedShip;
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@ -242,7 +242,7 @@ export class GameInfo {
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const key = `game:${gameId}`;
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const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
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const enemyIdx = socket.request.session.id === hostId ? 1 : 0;
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const enemyIdx = socket.request.session.userId === hostId ? 1 : 0;
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// const playerIdx = enemyIdx ? 0 : 1;
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let playerBoard = await this.redis.json.get(key, { path: `.boards[${enemyIdx}]` });
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@ -291,7 +291,7 @@ export class GameInfo {
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const key = `game:${gameId}`;
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const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
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const playerIdx = socket.request.session.id === hostId ? 0 : 1;
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const playerIdx = socket.request.session.userId === hostId ? 0 : 1;
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await this.redis.json.set(key, `.ready[${playerIdx}]`, true);
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}
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