mirror of
https://github.com/MaciejkaG/statki.git
synced 2024-11-30 01:42:54 +01:00
Major changes
- Fixed a bug causing removing ships to sometimes wrongly assign ship type 0 an additional ship. - Players now can't switch boards in the preparation phase. - Added low timer danger animation - Added enemy board target and crosshair display formatting. - Minor animation duration tweaks to make stuff look smoother without causing dizziness. - Ship field X sign (still not used) now formats properly.
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0663b2c891
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@ -67,7 +67,7 @@ h1,h2,h3,h4,h5,h6 {
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aspect-ratio: 1;
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border-radius: 20%;
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cursor: pointer;
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transition: background 0.05s;
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transition: background 0.1s;
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}
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.field .shipField {
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@ -85,7 +85,7 @@ h1,h2,h3,h4,h5,h6 {
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background: var(--ship-invalid);
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}
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.field .shipField.active {
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.field.active .shipField {
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transform: scale(1);
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opacity: 1;
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}
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@ -93,11 +93,15 @@ h1,h2,h3,h4,h5,h6 {
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.field svg {
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opacity: 0;
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width: 100%;
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height: 100%;
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transition: opacity 0.3s;
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aspect-ratio: 1;
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display: block;
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border-radius: 20%;
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transform: scale(0);
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transition: opacity 0.25s, transform 0.25s 0.05s;
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}
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.field.hit svg {
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transform: scale(1);
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opacity: 1;
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}
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@ -105,14 +109,14 @@ h1,h2,h3,h4,h5,h6 {
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color: var(--dynamic);
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}
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.danger {
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color: var(--danger);
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}
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.important {
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color: var(--important);
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}
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.danger {
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color: var(--danger);
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}
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.container {
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display: flex;
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justify-content: center;
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@ -156,6 +160,11 @@ h1,h2,h3,h4,h5,h6 {
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transition: opacity 0.3s;
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}
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#boardSwitch {
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opacity: 0.3;
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transition: opacity 0.3s;
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}
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.secondary {
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transform: translateX(75%) scale(0.3);
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pointer-events: none;
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@ -204,3 +213,17 @@ h1,h2,h3,h4,h5,h6 {
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transition: opacity 0.5s;
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z-index: 999;
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}
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#timer {
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transition: color 0.3s;
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}
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@keyframes timerDanger {
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0% { color: var(--important) }
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50% { color: var(--danger) }
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100% { color: var(--important) }
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}
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#timer.active {
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animation: timerDanger 0.7s infinite ease;
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}
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@ -12,7 +12,7 @@ class Battleships {
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for (var i = 0; i < size; i++) {
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let row = "<div class=\"row\">";
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for (var n = 0; n < size; n++) {
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row += `<div class="field" data-pos-x="${n}" data-pos-y="${i}"><div class="shipField"><svg xmlns='http://www.w3.org/2000/svg' version='1.1' preserveAspectRatio='none' viewBox='0 0 100 100'><path d='M100 0 L0 100 ' stroke='black' stroke-width='3'/><path d='M0 0 L100 100 ' stroke='black' stroke-width='3'/></svg></div></div>`;
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row += `<div class="field" data-pos-x="${n}" data-pos-y="${i}"><div class="shipField"><svg xmlns='http://www.w3.org/2000/svg' version='1.1' preserveAspectRatio='none' viewBox='0 0 100 100'><path d='M100 0 L0 100 ' stroke='#f33838' stroke-width='10'/><path d='M0 0 L100 100 ' stroke='#f33838' stroke-width='10'/></svg></div></div>`;
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}
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row += "</div>";
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board += row;
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@ -34,7 +34,7 @@ class Battleships {
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getRow(row) {
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row++;
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if (row<=this.boardSize) {
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return $(`#board .row:nth-child(${row}) .field`);
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return $(`.board .row:nth-child(${row}) .field`);
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} else {
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throw new RangeError("getRow position out of range.");
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}
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@ -43,7 +43,7 @@ class Battleships {
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getColumn(column) {
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column++;
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if (column<=this.boardSize) {
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return $(`#board .row .field:nth-child(${column})`);
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return $(`.board .row .field:nth-child(${column})`);
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} else {
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throw new RangeError("getColumn position out of range.");
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}
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@ -75,7 +75,7 @@ class Battleships {
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}
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fields.forEach(field => {
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this.getField(field[0], field[1]).children(".shipField").addClass("active");
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this.getField(field[0], field[1]).addClass("active");
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});
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return fields;
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@ -20,7 +20,7 @@ var hoveredField = null;
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refreshBoardView();
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$("#board .field").hover(function () {
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$(".board .field").hover(function () {
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hoveredField = this;
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// Pokaż "miarki"
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let posX = parseInt($(this).data("pos-x"));
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@ -103,13 +103,19 @@ $("#board .field").hover(function () {
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changedFields.length = 0;
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});
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$("#board .field").on("click", function() {
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// $(".board .field").on("click", function() {
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});
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// });
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var ownBoardIsActive = true;
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$("#board").removeClass("secondary");
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$("#secondaryBoard").addClass("secondary");
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$(".ownBoardInfo").css("opacity", 1);
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$(".controlsOwnBoard").css("opacity", 1);
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function switchBoards() {
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if (postPrep) {
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if (ownBoardIsActive) { // Aktywna jest plansza użytkownika
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$("#secondaryBoard").removeClass("secondary");
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$("#board").addClass("secondary");
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@ -123,6 +129,8 @@ function switchBoards() {
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}
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ownBoardIsActive = !ownBoardIsActive;
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}
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}
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function switchShips() {
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@ -10,7 +10,7 @@ $('.field').on('click', function () {
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});
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$('.field').on('contextmenu', function () {
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if ($(this).children('.shipField').hasClass('active')) {
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if ($(this).hasClass('active')) {
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let originPos = occupiedFields.find((elem) => elem.pos[0] == $(this).data('pos-x') && elem.pos[1] == $(this).data('pos-y')).origin;
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socket.emit("remove ship", originPos[0], originPos[1]);
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@ -44,13 +44,12 @@ socket.on("removed ship", (data) => {
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});
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shipFields.forEach(field => {
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bsc.getField(field.pos[0], field.pos[1]).children('.shipField').removeClass("active");
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bsc.getField(field.pos[0], field.pos[1]).removeClass("active");
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});
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console.log(occupiedFields);
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occupiedFields = occupiedFields.filter(n => !shipFields.includes(n));
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console.log(occupiedFields);
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console.log(`shipsLeft[${data.type}] = ${shipsLeft[data.type]}`)
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shipsLeft[data.type]++;
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refreshBoardView();
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});
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@ -70,10 +69,12 @@ socket.on("player idx", (idx) => {
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socket.on('turn update', (turnData) => {
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if (turnData.phase === "preparation") {
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$("#whosTurn").html("Faza przygotowań");
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$("#boardSwitch").css("opacity", 0.3);
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} else {
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postPrep = true;
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myTurn = turnData.turn === playerIdx;
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turnData.turn === playerIdx ? $("#whosTurn").html("Twoja tura") : $("#whosTurn").html("Tura przeciwnika");
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$("#boardSwitch").css("opacity", 1);
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}
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timerDestination = turnData.timerToUTC;
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@ -94,6 +95,12 @@ setInterval(() => {
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const time = Math.abs(UTCNow - timerDestination);
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if (time < 10) {
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$("#timer").addClass("active");
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} else {
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$("#timer").removeClass("active");
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}
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const minutes = Math.floor(time / 60).toLocaleString('pl-PL', {minimumIntegerDigits: 2, useGrouping: false});
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const seconds = (time - minutes * 60).toLocaleString('pl-PL', { minimumIntegerDigits: 2, useGrouping: false });
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@ -63,7 +63,7 @@ export class GameInfo {
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var deletedShip;
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playerShips = playerShips.filter(function (ship) {
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if (!ship.posX != posX || ship.posY != posY) {
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if (ship.posX == posX && ship.posY == posY) {
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deletedShip = ship;
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}
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@ -16,14 +16,14 @@
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<h2>Sterowanie</h2>
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<h3 class="controlsOwnBoard"><span class="important">S</span> Zmiana statku</h3>
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<h3 class="controlsOwnBoard"><span class="important">R</span> Obrót statku</h3>
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<h3><span class="important">B</span> Zamiana planszy</h3>
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<h3 id="boardSwitch"><span class="important">B</span> Zamiana planszy</h3>
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<span class="break"></span>
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<h3><span class="dynamic" id="whosTurn"></span></h3>
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<h2 class="important" id="timer">∞</h2>
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</div>
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<div class="boardContainer">
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<div id="board" oncontextmenu="return false;"></div>
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<div id="secondaryBoard" class="secondary" oncontextmenu="return false;"></div>
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<div class="board" id="board" oncontextmenu="return false;"></div>
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<div class="board" id="secondaryBoard" class="secondary" oncontextmenu="return false;"></div>
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</div>
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<div class="spaceFiller"></div>
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</div>
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