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https://github.com/MaciejkaG/statki.git
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Almost working statistics and match saving
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parent
eff3ed1914
commit
dd963ec0a9
38
index.js
38
index.js
@ -49,7 +49,11 @@ const sessionMiddleware = session({
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secret: uuidv4(),
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resave: true,
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saveUninitialized: true,
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cookie: { secure: process.env.cookie_secure === "true" ? true : false }
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rolling: true,
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cookie: {
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secure: process.env.cookie_secure === "true" ? true : false,
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maxAge: 24 * 60 * 60 * 1000,
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},
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});
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app.use(sessionMiddleware);
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@ -230,10 +234,22 @@ io.on('connection', async (socket) => {
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ships: [], // zawiera np. {type: 2, posX: 3, posY: 4, rot: 2, hits: [false, false, true]}
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// pozycja na planszy czy strzał miał udział w zatopieniu statku?
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shots: [], // zawiera np. {posX: 3, posY: 5}
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stats: {
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shots: 0,
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hits: 0,
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placedShips: 0,
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sunkShips: 0,
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},
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},
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{
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ships: [],
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shots: [],
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stats: {
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shots: 0,
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hits: 0,
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placedShips: 0,
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sunkShips: 0,
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},
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}
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],
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nextPlayer: 0,
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@ -310,7 +326,7 @@ io.on('connection', async (socket) => {
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let UTCTs = Math.floor((new Date()).getTime() / 1000 + 90);
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io.to(playerGame.id).emit('turn update', { turn: 0, phase: "preparation", timerToUTC: UTCTs });
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GInfo.timer(playerGame.id, 90, async () => {
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GInfo.timer(playerGame.id, 10, async () => {
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const playerGame = await GInfo.getPlayerGameData(socket);
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for (let i = 0; i < playerGame.data.boards.length; i++) {
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const ships = playerGame.data.boards[i].ships;
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@ -351,6 +367,7 @@ io.on('connection', async (socket) => {
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} else {
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await GInfo.placeShip(socket, { type: type, posX: posX, posY: posY, rot: rot, hits: Array.from(new Array(type+1), () => false) });
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socket.emit("placed ship", { type: type, posX: posX, posY: posY, rot: rot });
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await GInfo.incrStat(socket, 'placedShips');
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}
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}
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});
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@ -361,6 +378,7 @@ io.on('connection', async (socket) => {
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if (playerGame.data.state === 'preparation') {
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const deletedShip = await GInfo.removeShip(socket, posX, posY);
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socket.emit("removed ship", { posX: posX, posY: posY, type: deletedShip.type });
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await GInfo.incrStat(socket, 'placedShips', -1);
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}
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});
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@ -374,13 +392,18 @@ io.on('connection', async (socket) => {
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let hit = await GInfo.shootShip(socket, posX, posY);
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await redis.json.arrAppend(`game:${playerGame.id}`, `.boards[${enemyIdx}].shots`, { posX: posX, posY: posY });
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await GInfo.incrStat(socket, 'shots');
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if (!hit.status) {
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io.to(playerGame.id).emit("shot missed", enemyIdx, posX, posY);
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} else if (hit.status === 1) {
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io.to(playerGame.id).emit("shot hit", enemyIdx, posX, posY);
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await GInfo.incrStat(socket, 'hits');
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} else if (hit.status === 2) {
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io.to(playerGame.id).emit("shot hit", enemyIdx, posX, posY);
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await GInfo.incrStat(socket, 'hits');
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io.to(playerGame.id).emit("ship sunk", enemyIdx, hit.ship);
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await GInfo.incrStat(socket, 'sunkShips');
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if (hit.gameFinished) {
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const members = [...roomMemberIterator(playerGame.id)];
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@ -393,8 +416,11 @@ io.on('connection', async (socket) => {
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hostSocket.emit("game finished", !enemyIdx ? 1 : 0, guestNickname);
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guestSocket.emit("game finished", !enemyIdx ? 1 : 0, hostNickname);
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const stats = await GInfo.getStats(socket);
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auth.saveMatch(playerGame.id, "pvp", hostSocket.request.session.userId, guestSocket.request.session.userId, stats, !enemyIdx ? 1 : 0);
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GInfo.resetTimer(playerGame.id);
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endGame(playerGame.id);
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endGame(playerGame.id, !enemyIdx ? 1 : 0);
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return;
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}
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} else if (hit.status === -1) {
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@ -438,7 +464,11 @@ function resetUserGame(req) {
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});
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}
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function endGame(gameId) {
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function endGame(gameId, winnerIdx = -1) {
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const boards = redis.json.get(`game:${gameId}`, { keys: [".boards"] });
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const hostUid = redis.json.get(`game:${gameId}`, { keys: [".hostUserId"] });
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const guestUid = redis.json.get(`game:${gameId}`, { keys: [".hostUserId"] });
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let iterator = roomMemberIterator(gameId);
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if (iterator != null) {
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const members = [...iterator];
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@ -129,6 +129,19 @@ export class MailAuth {
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});
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}
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saveMatch(matchId, type, hostId, guestId, stats, winnerIdx) {
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return new Promise((resolve, reject) => {
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const conn = mysql.createConnection(this.mysqlOptions);
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conn.query(`INSERT INTO matches(match_id, match_type, host_id, guest_id) VALUES (${conn.escape(matchId)}, ${conn.escape(type)}, ${conn.escape(hostId)}, ${conn.escape(guestId)})`, async (error, response) => {
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if (error) reject(error);
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conn.query(`INSERT INTO statistics(match_id, user_id, shots, hits, placed_ships, sunk_ships, sunk_ships_by, won) VALUES (${conn.escape(matchId)}, ${conn.escape(hostId)}, ${conn.escape(stats[0].shots)}, ${conn.escape(stats[0].hits)}, ${conn.escape(stats[0].placedShips)}, ${conn.escape(stats[0].sunkShips)}, ${conn.escape(stats[0].sunkShipsBy)}, ${conn.escape(winnerIdx == 0)}), (${conn.escape(matchId)}, ${conn.escape(guestId)}, ${conn.escape(stats[1].shots)}, ${conn.escape(stats[1].hits)}, ${conn.escape(stats[1].placedShips)}, ${conn.escape(stats[1].sunkShips)}, ${conn.escape(stats[1].sunkShipsBy)}, ${conn.escape(winnerIdx == 1)})`).then((error) => {
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if (error) reject(error);
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resolve();
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});
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});
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});
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}
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async finishVerification(uid, authCode) {
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authCode = authCode.replace(/\s+/g, "");
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let redisRes = await this.redis.json.get(`code_auth:${authCode}`);
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@ -42,6 +42,25 @@ export class GameInfo {
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return game == null ? null : { id: socket.session.activeGame, data: game };
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}
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async getStats(socket) {
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const boards = await this.redis.json.get(`game:${socket.session.activeGame}`, { path: ".boards" });
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let stats = [];
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console.log(boards);
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boards.forEach(board => {
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stats.push(board.stats);
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});
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return stats;
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}
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async incrStat(socket, statKey, by = 1) {
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const game = await this.redis.json.get(`game:${socket.session.activeGame}`);
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const idx = socket.request.session.id === game.hostId ? 0 : 1;
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this.redis.json.numIncrBy(`game:${socket.session.activeGame}`, `.boards[${idx}].stats.${statKey}`, by);
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}
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async getPlayerShips(socket) {
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const game = await this.redis.json.get(`game:${socket.session.activeGame}`);
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const idx = socket.request.session.id === game.hostId ? 0 : 1;
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