Minor fixes

- Fixed prep phase duration
This commit is contained in:
MaciejkaG 2024-03-08 21:42:11 +01:00
parent e28db82339
commit bd7229e17b

View File

@ -224,7 +224,7 @@ io.on('connection', async (socket) => {
let UTCTs = Math.floor((new Date()).getTime() / 1000 + 90); let UTCTs = Math.floor((new Date()).getTime() / 1000 + 90);
io.to(playerGame.id).emit('turn update', { turn: 0, phase: "preparation", timerToUTC: UTCTs }); io.to(playerGame.id).emit('turn update', { turn: 0, phase: "preparation", timerToUTC: UTCTs });
bships.timer(10, async () => { bships.timer(90, async () => {
const playerGame = await GInfo.getPlayerGameData(socket); const playerGame = await GInfo.getPlayerGameData(socket);
for (let i = 0; i < playerGame.data.boards.length; i++) { for (let i = 0; i < playerGame.data.boards.length; i++) {
const ships = playerGame.data.boards[i].ships; const ships = playerGame.data.boards[i].ships;