mirror of
https://github.com/MaciejkaG/statki.git
synced 2024-11-30 02:52:54 +01:00
Major changes
- Partially added removing ships on mobile (still doesn't work at all though) - Added client-side logging - Fixed a crash caused by the MySQL connector - Multiple bug fixes
This commit is contained in:
parent
c0ae701507
commit
b1a822f39e
6
index.js
6
index.js
@ -510,7 +510,7 @@ io.on('connection', async (socket) => {
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socket.on('place ship', async (type, posX, posY, rot) => {
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const playerGame = await GInfo.getPlayerGameData(socket);
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if (playerGame.data.state === 'preparation') {
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if (playerGame && playerGame.data.state === 'preparation') {
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const playerShips = await GInfo.getPlayerShips(socket);
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let canPlace = bships.validateShipPosition(playerShips, type, posX, posY, rot);
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let shipAvailable = bships.getShipsAvailable(playerShips)[type] > 0;
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@ -534,7 +534,7 @@ io.on('connection', async (socket) => {
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socket.on('remove ship', async (posX, posY) => {
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const playerGame = await GInfo.getPlayerGameData(socket);
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if (playerGame.data.state === 'preparation') {
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if (playerGame && playerGame.data.state === 'preparation') {
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const deletedShip = await GInfo.removeShip(socket, posX, posY);
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socket.emit("removed ship", { posX: posX, posY: posY, type: deletedShip.type });
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await GInfo.incrStat(socket, 'placedShips', -1);
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@ -544,7 +544,7 @@ io.on('connection', async (socket) => {
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socket.on('shoot', async (posX, posY) => {
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let playerGame = await GInfo.getPlayerGameData(socket);
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if (playerGame.data.state === 'action') {
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if (playerGame && playerGame.data.state === 'action') {
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if (bships.checkTurn(playerGame.data, socket.session.id)) {
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const enemyIdx = socket.session.id === playerGame.data.hostId ? 1 : 0;
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@ -111,6 +111,9 @@
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"You cannot place a ship like this": "You cannot place a ship like this",
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"You have ran out of ships of that type": "You have ran out of ships of that type",
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"You have already shot at this field": "You have already shot at this field"
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"You have already shot at this field": "You have already shot at this field",
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"Victory": "Victory",
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"Defeat": "Defeat"
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}
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}
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@ -113,6 +113,9 @@
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"You cannot place a ship like this": "Nie możesz tak postawić statku",
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"You have ran out of ships of that type": "Skończyły ci się statki tego typu",
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"You have already shot at this field": "Już strzelałeś w to pole"
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"You have already shot at this field": "Już strzelałeś w to pole",
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"Victory": "Zwycięstwo",
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"Defeat": "Porażka"
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}
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}
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@ -15,8 +15,17 @@ if ($(window).width() <= 820) {
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animation: "shift-toward-subtle",
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interactive: true,
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content: (reference) => {
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// Need to fix this
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console.log("a");
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let fieldData = `${$(reference).data('pos-x')}, ${$(reference).data('pos-y')}`;
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let pos = occupiedFields.find((elem) => elem.pos[0] == $(reference).data('pos-x') && elem.pos[1] == $(reference).data('pos-y'));
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if (pos) {
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return $('#removeTippyTemplate').html().replaceAll("[[FIELDPOS]]", fieldData);
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}
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return $('#mainTippyTemplate').html().replaceAll("[[FIELDPOS]]", fieldData);
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},
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});
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@ -39,6 +48,8 @@ $('#board .field').on('click', function () {
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if (new Date().getTime() / 1000 - lastTimeClick > 0.3) {
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if ($(window).width() > 820) {
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socket.emit("place ship", selectedShip, $(this).data('pos-x'), $(this).data('pos-y'), shipRotation);
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navigator.vibrate(200);
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lastTimeClick = new Date().getTime() / 1000;
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}
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}
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@ -48,12 +59,15 @@ function manualPlace(posX, posY) {
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hoveredShip = null;
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refreshBoardView();
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socket.emit("place ship", selectedShip, posX, posY, shipRotation);
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lastTimeClick = new Date().getTime() / 1000;
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}
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$('#secondaryBoard .field').on('click', function () {
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if (new Date().getTime() / 1000 - lastTimeClick > 0.3) {
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if ($(window).width() > 820) {
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socket.emit("shoot", $(this).data('pos-x'), $(this).data('pos-y'));
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navigator.vibrate(200);
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lastTimeClick = new Date().getTime() / 1000;
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}
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}
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@ -61,17 +75,29 @@ $('#secondaryBoard .field').on('click', function () {
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function manualShoot(posX, posY) {
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socket.emit("shoot", posX, posY);
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lastTimeClick = new Date().getTime() / 1000;
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}
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$('.field').on('contextmenu', function () {
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if ($(this).hasClass('active') && new Date().getTime() / 1000 - lastTimeClick > 0.3) {
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let originPos = occupiedFields.find((elem) => elem.pos[0] == $(this).data('pos-x') && elem.pos[1] == $(this).data('pos-y')).origin;
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let pos = occupiedFields.find((elem) => elem.pos[0] == $(this).data('pos-x') && elem.pos[1] == $(this).data('pos-y'));
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socket.emit("remove ship", originPos[0], originPos[1]);
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lastTimeClick = new Date().getTime() / 1000;
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if (pos) {
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socket.emit("remove ship", pos.origin[0], pos.origin[1]);
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lastTimeClick = new Date().getTime() / 1000;
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}
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}
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});
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function manualRemove(posX, posY) {
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let pos = occupiedFields.find((elem) => elem.pos[0] == posX && elem.pos[1] == posY);
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if (pos) {
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socket.emit("remove ship", pos.origin[0], pos.origin[1]);
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lastTimeClick = new Date().getTime() / 1000;
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}
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}
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socket.on('toast', (msg) => {
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Toastify({
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text: msg,
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@ -170,7 +196,7 @@ var updateTimer = setInterval(() => {
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} else {
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const UTCNow = Math.floor((new Date()).getTime() / 1000);
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const time = Math.abs(UTCNow - timerDestination);
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const time = Math.max(timerDestination - UTCNow, 0);
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if (time < 10) {
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$("#timer").addClass("active");
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@ -190,10 +216,10 @@ socket.on("game finished", (winnerIdx, oppName) => {
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$("#opponent").html(`Vs. <span class="important">${oppName}</span>`);
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if (winnerIdx === playerIdx) {
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$("#state").html("Zwycięstwo");
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$("#state").html(locale["Victory"]);
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$("#state").addClass("dynamic");
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} else {
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$("#state").html("Porażka");
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$("#state").html(locale["Defeat"]);
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$("#state").addClass("danger");
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}
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@ -228,7 +254,6 @@ socket.on('turn update', (turnData) => {
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timerDestination = turnData.timerToUTC;
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gamePhase = turnData.phase;
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refreshBoardView();
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});
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socket.on('player left', () => {
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@ -7,16 +7,22 @@ socket.on("joined", (nick) => {
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$("#oppNameField").html(nick);
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switchView("preparingGame");
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lockUI(false);
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console.log("Player joined the game:", nick);
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});
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socket.on("player left", () => {
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lockUI(true);
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switchView("mainMenuView");
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lockUI(false);
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console.log("Player left the game");
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});
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socket.on("gameReady", (gameId) => {
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console.log("Game is ready, redirecting in 2 seconds. Game ID:", gameId);
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setTimeout(() => {
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console.log("Redirecting...");
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window.location.replace("/game?id=" + gameId);
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}, 2000);
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});
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@ -58,19 +64,22 @@ socket.emit("my profile", (profile) => {
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}
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$(".matchList").html(matchHistoryDOM);
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console.log("Profile data fetched successfully");
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});
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socket.emit("whats my nick", (myNickname) => {
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nickname = myNickname;
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$("#profileButton").html(nickname);
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console.log(nickname);
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console.log("Received player nickname:", myNickname);
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});
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$("#createGameButton").on("click", function () {
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lockUI(true);
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console.log("Creating a lobby...");
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socket.emit("create lobby", (response) => {
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switch (response.status) {
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case "ok":
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console.log("Lobby created");
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$("#createGameCode").val(response.gameCode);
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switchView("pvpCreateView");
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returnLock = true;
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@ -78,12 +87,14 @@ $("#createGameButton").on("click", function () {
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break;
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case "alreadyInLobby":
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console.log("Lobby creation failed (player is already in a lobby)");
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$("#createGameCode").val(response.gameCode);
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switchView("pvpCreateView");
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lockUI(false);
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break;
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default:
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console.log("Lobby creation failed (unknown)");
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alert(`${window.locale["Unknown error occured"]}\n${window.locale["Status:"]} ${response.status}`);
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lockUI(false);
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break;
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@ -107,9 +118,11 @@ form.addEventListener('submit', (e) => {
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e.preventDefault();
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if (input.value && input.value.length === 6) {
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lockUI(true);
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console.log("Joining a lobby with code:", input.value);
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socket.emit("join lobby", input.value, (response) => {
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switch (response.status) {
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case "ok":
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console.log("Joined a lobby by:", response.oppNickname);
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$("#oppNameField").html(response.oppNickname);
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switchView("preparingGame");
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lockUI(false);
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@ -84,6 +84,8 @@ export class MailAuth {
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const row = response[0];
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resolve({ status: 1, uid: row.user_id });
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conn.end();
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});
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});
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}
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@ -99,6 +101,8 @@ export class MailAuth {
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} else {
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resolve(null);
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}
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conn.end();
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});
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});
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}
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@ -187,6 +191,8 @@ export class MailAuth {
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resolve({ status: 1, uid: row.user_id });
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conn.end();
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});
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});
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}
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@ -199,6 +205,8 @@ export class MailAuth {
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else conn.query(`INSERT INTO statistics(match_id, user_id, board, won) VALUES (${conn.escape(matchId)}, ${conn.escape(hostId)}, ${conn.escape(JSON.stringify(boards[0]))}, ${conn.escape(winnerIdx == 0 ? 1 : 0)}), (${conn.escape(matchId)}, ${conn.escape(guestId)}, ${conn.escape(JSON.stringify(boards[1]))}, ${conn.escape(winnerIdx == 1 ? 1 : 0)})`, async (error, response) => {
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if (error) reject(error);
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else resolve();
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conn.end();
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});
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});
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});
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@ -207,7 +215,7 @@ export class MailAuth {
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getProfile(userId) {
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return new Promise((resolve, reject) => {
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const conn = mysql.createConnection(this.mysqlOptions);
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conn.query(`SELECT nickname, account_creation FROM accounts WHERE user_id = ${conn.escape(userId)}; SELECT ROUND((AVG(statistics.won)) * 100) AS winrate, COUNT(statistics.match_id) AS alltime_matches, COUNT(CASE WHEN (YEAR(matches.date) = YEAR(NOW()) AND MONTH(matches.date) = MONTH(NOW())) THEN matches.match_id END) AS monthly_matches FROM accounts NATURAL JOIN statistics NATURAL JOIN matches WHERE accounts.user_id = ${conn.escape(userId)}; SELECT statistics.match_id, accounts.nickname AS opponent, matches.match_type, statistics.won, matches.duration, matches.date FROM statistics JOIN matches ON matches.match_id = statistics.match_id JOIN accounts ON accounts.user_id = (CASE WHEN matches.host_id != statistics.user_id THEN matches.host_id ELSE matches.guest_id END) WHERE statistics.user_id = ${conn.escape(userId)} LIMIT 10;`, async (error, response) => {
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conn.query(`SELECT nickname, account_creation FROM accounts WHERE user_id = ${conn.escape(userId)}; SELECT ROUND((AVG(statistics.won)) * 100) AS winrate, COUNT(statistics.match_id) AS alltime_matches, COUNT(CASE WHEN (YEAR(matches.date) = YEAR(NOW()) AND MONTH(matches.date) = MONTH(NOW())) THEN matches.match_id END) AS monthly_matches FROM accounts NATURAL JOIN statistics NATURAL JOIN matches WHERE accounts.user_id = ${conn.escape(userId)}; SELECT statistics.match_id, accounts.nickname AS opponent, matches.match_type, statistics.won, matches.duration, matches.date FROM statistics JOIN matches ON matches.match_id = statistics.match_id JOIN accounts ON accounts.user_id = (CASE WHEN matches.host_id != statistics.user_id THEN matches.host_id ELSE matches.guest_id END) WHERE statistics.user_id = ${conn.escape(userId)} ORDER BY matches.date DESC LIMIT 10;`, async (error, response) => {
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if (error) reject(error);
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else {
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if (response[0].length === 0 || response[1].length === 0) {
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@ -219,6 +227,8 @@ export class MailAuth {
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resolve({ profile, stats, matchHistory });
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}
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conn.end();
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});
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});
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}
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@ -241,6 +251,8 @@ export class MailAuth {
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conn.query(`UPDATE accounts SET nickname = ${conn.escape(nickname)} WHERE user_id = ${conn.escape(uid)}`, (error) => {
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if (error) reject(error);
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resolve();
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conn.end();
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});
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});
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}
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@ -251,6 +263,8 @@ export class MailAuth {
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conn.query(`SELECT nickname FROM accounts WHERE user_id = ${conn.escape(uid)}`, (error, response) => {
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if (error) reject(error);
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resolve(response[0].nickname);
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conn.end();
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});
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});
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}
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@ -46,6 +46,10 @@
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<button class="tippyBtn" style="background-color: var(--important)" onclick="switchRotation()"><span class="material-symbols-outlined">refresh</span></button>
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</div>
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<div id="removeTippyTemplate" class="tippyTemplate">
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<button class="tippyBtn" style="background-color: var(--danger)" onclick="manualRemove([[FIELDPOS]])"><span class="material-symbols-outlined">delete</span></button>
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</div>
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<div id="secondaryTippyTemplate" class="tippyTemplate">
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<button class="tippyBtn" style="background-color: var(--danger)" onclick="manualShoot([[FIELDPOS]])"><span class="material-symbols-outlined">ads_click</span></button>
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</div>
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@ -67,6 +71,9 @@
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"Three-masted": "{{ t 'board.Three-masted' }}",
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"Four-masted": "{{ t 'board.Four-masted' }}",
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"Victory": "{{ t 'board.Victory' }}",
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"Defeat": "{{ t 'board.Defeat' }}",
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"Preparation phase": "{{ t 'board.Preparation phase' }}",
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"Your turn": "{{ t 'board.Your turn' }}",
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"Opponents turn": "{{ t 'board.Opponents turn' }}",
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