Fixed animations

This commit is contained in:
MaciejkaG 2024-04-13 23:59:21 +02:00
parent 05910459cc
commit 81b77d42de
3 changed files with 11 additions and 256 deletions

View File

@ -114,16 +114,16 @@ $("#createGameButton").on("click", function () {
case "ok":
console.log("Lobby created");
$("#createGameCode").val(response.gameCode);
lockUI(false);
switchView("pvpCreateView");
returnLock = true;
lockUI(false);
break;
case "alreadyInLobby":
console.log("Lobby creation failed (player is already in a lobby)");
$("#createGameCode").val(response.gameCode);
switchView("pvpCreateView");
lockUI(false);
switchView("pvpCreateView");
break;
default:
@ -163,16 +163,10 @@ form.addEventListener('submit', (e) => {
case "ok":
console.log("Joined a lobby by:", response.oppNickname);
$("#oppNameField").html(response.oppNickname);
switchView("preparingGame");
lockUI(false);
switchView("preparingGame");
break;
//case "alreadyInLobby":
// $("#createGameCode").val(response.gameCode);
// switchView("pvpCreateView");
// lockUI(false);
// break;
default:
alert(`${window.locale["Unknown error occured"]}\n${window.locale["Status:"]} ${response.status}`);
lockUI(false);

View File

@ -1,6 +1,8 @@
window.addEventListener("load", function () {
navigator.serviceWorker
.register("/assets/js/service-worker.js")
.then(res => console.log("Service worker registered"))
.catch(err => console.log("Service worker not registered", err));
});
if ("serviceWorker" in navigator) {
window.addEventListener("load", () => {
navigator.serviceWorker
.register("/serviceWorker.js")
.then(res => console.log("Service worker registered"))
.catch(err => console.log("Service worker not registered", err));
});
}

241
test.js
View File

@ -1,241 +0,0 @@
function findEmptyFields(grid, len) {
const rowPlacements = [];
// Helper function to check if a row can be placed horizontally at a given position
function canPlaceHorizontally(x, y) {
console.log(x, y);
// console.log(x + len)
// console.log(x + len >= grid.length)
if (x + len >= grid[0].length) {
return false; // Ship exceeds board boundaries
}
for (let i = x; i < x + len; i++) {
if (grid[i][y]) {
return false; // One of ship's fields is already occupied
}
}
return true;
}
// Helper function to check if a row can be placed vertically at a given position
function canPlaceVertically(x, y) {
// console.log(y + len)
// console.log(y + len >= grid.length)
if (y + len >= grid.length) {
return false; // Ship exceeds board boundaries
}
for (let i = y; i < y + len; i++) {
if (grid[x][i]) {
return false; // One of ship's fields is already occupied
}
}
return true;
}
for (let i = 0; i < grid.length; i++) {
for (let j = 0; j < grid[0].length; j++) {
if (grid[j][i] === false) {
if (canPlaceHorizontally(j, i)) {
rowPlacements.push({ posX: j, posY: i, rot: 0 });
}
if (canPlaceVertically(j, i)) {
rowPlacements.push({ posX: j, posY: i, rot: 1 });
}
}
}
}
return rowPlacements;
}
let data = {
hostId: "123456",
state: "action",
boards: [
{
ships: [
{ type: 3, posX: 3, posY: 4, rot: 0, hits: [false, false, false] },
],
shots: [],
},
{
ships: [],
shots: [],
}
],
nextPlayer: 0,
}
// checkHit(data, 1, 0, 0);
// console.log(validateShipPosition(type, posX, posY, rot));
let boardRender = [];
for (let i = 0; i < 10; i++) {
var array = [];
for (let i = 0; i < 10; i++) {
array.push(false);
}
boardRender.push(array);
}
data.boards[0].ships.forEach(ship => {
let multips;
switch (ship.rot) {
case 0:
multips = [1, 0];
break;
case 1:
multips = [0, 1];
break;
case 2:
multips = [-1, 0];
break;
case 3:
multips = [0, -1];
break;
}
for (let i = 0; i <= ship.type; i++) {
boardRender[ship.posX + multips[0] * i][ship.posY + multips[1] * i] = true;
}
});
// const rot = 0;
const type = 3;
// let multips;
// switch (rot) {
// case 0:
// multips = [1, 0];
// break;
// case 1:
// multips = [0, 1];
// break;
// case 2:
// multips = [-1, 0];
// break;
// case 3:
// multips = [0, -1];
// break;
// }
boardRender = [
[
true, true, true,
true, true, true,
true, false, true,
true
],
[
true, true, true,
true, true, true,
true, false, true,
true
],
[
false, true, true,
true, true, true,
true, true, true,
true
],
[
false, true, true,
true, false, false,
true, true, true,
false
],
[
false, false, false,
true, true, true,
true, true, true,
false
],
[
false, false, false,
true, true, true,
true, true, false,
false
],
[
true, true, true,
true, true, true,
true, true, true,
true
],
[
true, true, true,
true, false, false,
false, true, true,
true
],
[
true, true, true,
true, true, true,
true, true, true,
true
],
[
false, false, false,
true, true, true,
true, false, false,
false
]
];
let search = findEmptyFields(boardRender, 4);
for (let y = 0; y < 10; y++) {
let row = "";
for (let x = 0; x < 10; x++) {
row += `${boardRender[x][y] ? "\x1b[31m" : "\x1b[32m"}${boardRender[x][y]}\x1b[0m\t`;
}
console.log(row);
}
console.log(search);
const rPos = search[Math.floor(Math.random() * search.length)];
switch (rPos.rot) {
case 0:
multips = [1, 0];
break;
case 1:
multips = [0, 1];
break;
case 2:
multips = [-1, 0];
break;
case 3:
multips = [0, -1];
break;
}
for (let i = 0; i <= type; i++) {
console.log(`boardRender[${rPos.posX + multips[0] * i}][${rPos.posY + multips[1] * i}]`)
boardRender[rPos.posX + multips[0] * i][rPos.posY + multips[1] * i] = true;
}
for (let y = 0; y < 10; y++) {
let row = "";
for (let x = 0; x < 10; x++) {
row += `${boardRender[x][y] ? "\x1b[31m" : "\x1b[32m"}${boardRender[x][y]}\x1b[0m\t`;
}
console.log(row);
}
// console.log();
// console.log(findAllRowsOfXTrueValues(matrix, 3, 1));
// console.log(findAllRowsOfXTrueValues(matrix, 3, 2));