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Minor bug fixes
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parent
7e3db33ae8
commit
322b932dbd
9
index.js
9
index.js
@ -555,7 +555,10 @@ io.on('connection', async (socket) => {
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return;
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return;
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}
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}
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if (playerGame && playerGame.data.state === 'preparation') {
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const playerIdx = playerGame.data.hostId === session.userId ? 0 : 1;
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const userNotReady = !playerGame.data.ready[playerIdx];
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if (playerGame && playerGame.data.state === 'preparation' && userNotReady) {
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await GInfo.setReady(socket);
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await GInfo.setReady(socket);
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const playerGame = await GInfo.getPlayerGameData(socket);
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const playerGame = await GInfo.getPlayerGameData(socket);
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@ -563,10 +566,14 @@ io.on('connection', async (socket) => {
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// Both set ready
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// Both set ready
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await GInfo.resetTimer(playerGame.id);
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await GInfo.resetTimer(playerGame.id);
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callback();
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await finishPrepPhase(socket, playerGame);
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await finishPrepPhase(socket, playerGame);
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} else if (playerGame.data.ready[0] || playerGame.data.ready[1]) {
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} else if (playerGame.data.ready[0] || playerGame.data.ready[1]) {
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// One player set ready
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// One player set ready
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callback();
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const members = [...roomMemberIterator(playerGame.id)];
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const members = [...roomMemberIterator(playerGame.id)];
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for (let i = 0; i < members.length; i++) {
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for (let i = 0; i < members.length; i++) {
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const sid = members[i][0];
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const sid = members[i][0];
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@ -255,6 +255,8 @@ socket.on('turn update', (turnData) => {
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$(".boardSwitch").css("opacity", 0.3);
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$(".boardSwitch").css("opacity", 0.3);
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} else {
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} else {
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if (!postPrep) {
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if (!postPrep) {
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$(".readyButton").css({ pointerEvents: 'none', opacity: 0.3 });
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$(".controlsOwnBoard").css("opacity", 0.3);
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$(".controlsOwnBoard").css("opacity", 0.3);
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$(".ownBoardInfo").addClass("changing");
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$(".ownBoardInfo").addClass("changing");
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