Major bug fixes

- Fixed ready up bug
- Fixed a bug that made shooting impossible
This commit is contained in:
MaciejkaG 2024-04-07 00:21:09 +02:00
parent 8969d6242e
commit 1bd84bee09
2 changed files with 10 additions and 11 deletions

View File

@ -549,6 +549,7 @@ io.on('connection', async (socket) => {
if (!(callback && typeof callback === 'function')) {
return;
}
const playerGame = await GInfo.getPlayerGameData(socket);
let timeLeft = await GInfo.timerLeft(playerGame.id);
@ -593,9 +594,7 @@ io.on('connection', async (socket) => {
await GInfo.timer(playerGame.id, Math.max(timeLeft / 2.5, 15), async () => {
await finishPrepPhase(socket, playerGame);
});
} // else if (playerGame.data.ready[1]) {
// // Guest set ready
// }
}
}
});
@ -637,7 +636,7 @@ io.on('connection', async (socket) => {
let playerGame = await GInfo.getPlayerGameData(socket);
if (playerGame && playerGame.data.state === 'action') {
if (bships.checkTurn(playerGame.data, socket.session.id)) {
if (bships.checkTurn(playerGame.data, session.userId)) {
const enemyIdx = session.userId === playerGame.data.hostId ? 1 : 0;
let hit = await GInfo.shootShip(socket, posX, posY);

View File

@ -61,14 +61,14 @@ export class GameInfo {
async incrStat(socket, statKey, by = 1) {
const game = await this.redis.json.get(`game:${socket.session.activeGame}`);
const idx = socket.request.session.id === game.hostId ? 0 : 1;
const idx = socket.request.session.userId === game.hostId ? 0 : 1;
this.redis.json.numIncrBy(`game:${socket.session.activeGame}`, `.boards[${idx}].stats.${statKey}`, by);
}
async getPlayerShips(socket) {
const game = await this.redis.json.get(`game:${socket.session.activeGame}`);
const idx = socket.request.session.id === game.hostId ? 0 : 1;
const idx = socket.request.session.userId === game.hostId ? 0 : 1;
return game.boards[idx].ships;
}
@ -101,7 +101,7 @@ export class GameInfo {
const key = `game:${gameId}`;
const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
const playerIdx = socket.request.session.id === hostId ? 0 : 1;
const playerIdx = socket.request.session.userId === hostId ? 0 : 1;
await this.redis.json.arrAppend(key, `.boards[${playerIdx}].ships`, shipData);
}
@ -110,7 +110,7 @@ export class GameInfo {
const key = `game:${gameId}`;
const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
const playerIdx = socket.request.session.id === hostId ? 0 : 1;
const playerIdx = socket.request.session.userId === hostId ? 0 : 1;
var playerShips = (await this.redis.json.get(key, { path: `.boards[${playerIdx}].ships` }));
@ -221,7 +221,7 @@ export class GameInfo {
const key = `game:${gameId}`;
const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
const playerIdx = socket.request.session.id === hostId ? 0 : 1;
const playerIdx = socket.request.session.userId === hostId ? 0 : 1;
let playerShips = await this.redis.json.get(key, {path: `.boards[${playerIdx}].ships`});
var deletedShip;
@ -242,7 +242,7 @@ export class GameInfo {
const key = `game:${gameId}`;
const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
const enemyIdx = socket.request.session.id === hostId ? 1 : 0;
const enemyIdx = socket.request.session.userId === hostId ? 1 : 0;
// const playerIdx = enemyIdx ? 0 : 1;
let playerBoard = await this.redis.json.get(key, { path: `.boards[${enemyIdx}]` });
@ -291,7 +291,7 @@ export class GameInfo {
const key = `game:${gameId}`;
const hostId = (await this.redis.json.get(key, { path: '.hostId' }));
const playerIdx = socket.request.session.id === hostId ? 0 : 1;
const playerIdx = socket.request.session.userId === hostId ? 0 : 1;
await this.redis.json.set(key, `.ready[${playerIdx}]`, true);
}