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https://github.com/MaciejkaG/statki.git
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Fixed the statistics saving bug
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parent
9a2d02478c
commit
05910459cc
46
index.js
46
index.js
@ -463,7 +463,7 @@ io.on('connection', async (socket) => {
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});
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}
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if (!await GInfo.isPlayerInGame(socket) || session.nickname != null) {
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if (!await GInfo.isPlayerInGame(socket) && session.nickname != null) {
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// if (session.nickname == null) {
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// socket.disconnect();
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// return;
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@ -780,16 +780,28 @@ io.on('connection', async (socket) => {
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if (hit.gameFinished) {
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const members = [...roomMemberIterator(playerGame.id)];
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let hostSocket = io.sockets.sockets.get(members[0][0]);
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let hostSocket;
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let guestSocket;
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members.forEach(player => {
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player = player[0];
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const playerSocket = io.sockets.sockets.get(player);
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if (playerSocket.session.userId === playerGame.data.hostId) {
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hostSocket = playerSocket;
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} else {
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guestSocket = playerSocket;
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}
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});
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let hostNickname = hostSocket.session.nickname;
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let guestSocket = io.sockets.sockets.get(members[1][0]);
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let guestNickname = guestSocket.session.nickname;
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hostSocket.emit("game finished", !enemyIdx ? 1 : 0, guestNickname);
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guestSocket.emit("game finished", !enemyIdx ? 1 : 0, hostNickname);
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playerGame = await GInfo.getPlayerGameData(socket);
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auth.saveMatch(playerGame.id, (new Date).getTime() / 1000 - playerGame.data.startTs, "pvp", hostSocket.session.userId, guestSocket.session.userId, playerGame.data.boards, enemyIdx ? 0 : 1);
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auth.saveMatch(playerGame.id, (new Date).getTime() / 1000 - playerGame.data.startTs, "pvp", hostSocket.session.userId, guestSocket.session.userId, playerGame.data.boards, enemyIdx ? 1 : 0);
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GInfo.resetTimer(playerGame.id);
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endGame(playerGame.id);
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@ -905,21 +917,21 @@ function checkFlag(key) {
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async function finishPrepPhase(socket, playerGame) {
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await GInfo.endPrepPhase(socket);
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const members = [...roomMemberIterator(playerGame.id)];
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for (let i = 0; i < members.length; i++) {
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const sid = members[i][0];
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const socket = io.sockets.sockets.get(sid);
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// const members = [...roomMemberIterator(playerGame.id)];
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// for (let i = 0; i < members.length; i++) {
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// const sid = members[i][0];
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// const socket = io.sockets.sockets.get(sid);
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let placedShips = await GInfo.depleteShips(socket);
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placedShips.forEach(shipData => {
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socket.emit("placed ship", shipData)
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});
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// let placedShips = await GInfo.depleteShips(socket);
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// placedShips.forEach(shipData => {
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// socket.emit("placed ship", shipData)
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// });
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if (placedShips.length > 0) {
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const locale = new Lang(socket.session.langs);
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socket.emit("toast", locale.t("board.Your remaining ships have been randomly placed"))
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}
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}
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// if (placedShips.length > 0) {
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// const locale = new Lang(socket.session.langs);
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// socket.emit("toast", locale.t("board.Your remaining ships have been randomly placed"))
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// }
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// }
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GInfo.timer(playerGame.id, 30, () => {
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AFKEnd(playerGame.id);
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