statki/public/assets/js/socket-game.js

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7.4 KiB
JavaScript
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const socket = io();
var playerIdx;
var timerDestination = null;
var gamePhase = 'pregame';
var occupiedFields = [];
var lastTimeClick = 0;
if ($(window).width() <= 820) {
tippy('#board .field', {
allowHTML: true,
placement: "top",
theme: "translucent",
animation: "shift-toward-subtle",
interactive: true,
content: (reference) => {
// Need to fix this
console.log("a");
let fieldData = `${$(reference).data('pos-x')}, ${$(reference).data('pos-y')}`;
let pos = occupiedFields.find((elem) => elem.pos[0] == $(reference).data('pos-x') && elem.pos[1] == $(reference).data('pos-y'));
if (pos) {
return $('#removeTippyTemplate').html().replaceAll("[[FIELDPOS]]", fieldData);
}
return $('#mainTippyTemplate').html().replaceAll("[[FIELDPOS]]", fieldData);
},
});
tippy('#secondaryBoard .field', {
allowHTML: true,
placement: "top",
theme: "translucent",
animation: "shift-toward-subtle",
interactive: true,
content: (reference) => {
let fieldData = `${$(reference).data('pos-x')}, ${$(reference).data('pos-y')}`;
return $('#secondaryTippyTemplate').html().replaceAll("[[FIELDPOS]]", fieldData);
},
});
}
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$('#board .field').on('click', function () {
if (new Date().getTime() / 1000 - lastTimeClick > 0.3) {
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if ($(window).width() > 820) {
socket.emit("place ship", selectedShip, $(this).data('pos-x'), $(this).data('pos-y'), shipRotation);
navigator.vibrate(200);
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lastTimeClick = new Date().getTime() / 1000;
}
}
});
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function manualPlace(posX, posY) {
hoveredShip = null;
refreshBoardView();
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socket.emit("place ship", selectedShip, posX, posY, shipRotation);
lastTimeClick = new Date().getTime() / 1000;
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}
$('#secondaryBoard .field').on('click', function () {
if (new Date().getTime() / 1000 - lastTimeClick > 0.3) {
if ($(window).width() > 820) {
socket.emit("shoot", $(this).data('pos-x'), $(this).data('pos-y'));
navigator.vibrate(200);
lastTimeClick = new Date().getTime() / 1000;
}
}
});
function manualShoot(posX, posY) {
socket.emit("shoot", posX, posY);
lastTimeClick = new Date().getTime() / 1000;
}
$('.field').on('contextmenu', function () {
if ($(this).hasClass('active') && new Date().getTime() / 1000 - lastTimeClick > 0.3) {
let pos = occupiedFields.find((elem) => elem.pos[0] == $(this).data('pos-x') && elem.pos[1] == $(this).data('pos-y'));
if (pos) {
socket.emit("remove ship", pos.origin[0], pos.origin[1]);
lastTimeClick = new Date().getTime() / 1000;
}
}
});
function manualRemove(posX, posY) {
let pos = occupiedFields.find((elem) => elem.pos[0] == posX && elem.pos[1] == posY);
if (pos) {
socket.emit("remove ship", pos.origin[0], pos.origin[1]);
lastTimeClick = new Date().getTime() / 1000;
}
}
socket.on('toast', (msg) => {
Toastify({
text: msg,
duration: 5000,
newWindow: true,
gravity: "bottom",
position: "right",
stopOnFocus: true,
className: "bshipstoast",
}).showToast();
});
socket.on("placed ship", (data) => {
let shipFields = bsc.placeShip(data);
lastTimeClick = new Date().getTime() / 1000;
shipFields.forEach(field => {
occupiedFields.push({pos: field, origin: [data.posX, data.posY]});
});
shipsLeft[data.type]--;
refreshBoardView();
});
socket.on("removed ship", (data) => {
const shipFields = occupiedFields.filter(elem => {
return elem.origin[0] == data.posX && elem.origin[1] == data.posY;
});
for (let i = 0; i < shipFields.length; i++) {
const field = shipFields[i];
setTimeout(() => {
bsc.getField(field.pos[0], field.pos[1]).removeClass("active");
}, i * 150);
}
occupiedFields = occupiedFields.filter(n => !shipFields.includes(n));
shipsLeft[data.type]++;
refreshBoardView();
});
socket.on("shot hit", (victimIdx, posX, posY) => {
if (victimIdx === playerIdx) {
bsc.setField(posX, posY, "hit");
} else {
bsc.setFieldEnemy(posX, posY, "hit");
}
});
socket.on("shot missed", (victimIdx, posX, posY) => {
if (victimIdx === playerIdx) {
bsc.setField(posX, posY, "miss");
} else {
bsc.setFieldEnemy(posX, posY, "miss");
}
});
socket.on("ship sunk", (victimIdx, ship) => {
switch (ship.rot) {
case 0:
multips = [1, 0];
break;
case 1:
multips = [0, 1];
break;
case 2:
multips = [-1, 0];
break;
case 3:
multips = [0, -1];
break;
}
let l = !ship.type ? ship.type + 1 : ship.type + 2;
if (victimIdx === playerIdx) {
for (let i = 0; i < l; i++) {
setTimeout(() => {
bsc.setField(ship.posX + multips[0] * i, ship.posY + multips[1] * i, "sunken");
}, i * 150);
}
} else {
for (let i = 0; i < l; i++) {
setTimeout(() => {
bsc.setFieldEnemy(ship.posX + multips[0] * i, ship.posY + multips[1] * i, "sunken");
}, i * 150);
}
}
});
// Update timer
var updateTimer = setInterval(() => {
if (timerDestination == null) {
$("#timer").html("");
} else {
const UTCNow = Math.floor((new Date()).getTime() / 1000);
const time = Math.max(timerDestination - UTCNow, 0);
if (time < 10) {
$("#timer").addClass("active");
} else {
$("#timer").removeClass("active");
}
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const minutes = Math.floor(time / 60).toLocaleString(undefined, { minimumIntegerDigits: 2, useGrouping: false });
const seconds = (time - minutes * 60).toLocaleString(undefined, { minimumIntegerDigits: 2, useGrouping: false });
$("#timer").html(`${minutes}:${seconds}`);
}
}, 250);
socket.on("game finished", (winnerIdx, oppName) => {
socket.disconnect();
$("#opponent").html(`Vs. <span class="important">${oppName}</span>`);
if (winnerIdx === playerIdx) {
$("#state").html(locale["Victory"]);
$("#state").addClass("dynamic");
} else {
$("#state").html(locale["Defeat"]);
$("#state").addClass("danger");
}
$(".cover").addClass("postGame");
clearInterval(updateTimer);
$("#timer").html(`00:00`);
$(".cover").css({ opacity: 1, pointerEvents: "all" });
});
socket.on('connect', () => {
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$(".cover .title").html(window.locale["Waiting for the server"]);
});
socket.on("players ready", () => {
$(".cover").css({ opacity: 0, pointerEvents: "none" });
});
socket.on("player idx", (idx) => {
playerIdx = idx;
});
socket.on('turn update', (turnData) => {
if (turnData.phase === "preparation") {
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$("#whosTurn").html(window.locale["Preparation phase"]);
$(".boardSwitch").css("opacity", 0.3);
} else {
postPrep = true;
myTurn = turnData.turn === playerIdx;
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turnData.turn === playerIdx ? $("#whosTurn").html(window.locale["Your turn"]) : $("#whosTurn").html(window.locale["Opponents turn"]);
$(".boardSwitch").css("opacity", 1);
}
timerDestination = turnData.timerToUTC;
gamePhase = turnData.phase;
});
socket.on('player left', () => {
window.location.replace("/");
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});