2024-03-01 22:24:30 +01:00
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const socket = io();
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2024-03-02 13:56:01 +01:00
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var playerIdx;
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var timerDestination = null;
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var gamePhase = "pregame";
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socket.on('connect', () => {
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$(".cover h1").html("Oczekiwanie na serwer...");
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});
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2024-03-01 22:24:30 +01:00
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socket.on("players ready", () => {
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$(".cover").css({opacity: 0, pointerEvents: "none"});
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2024-03-02 13:56:01 +01:00
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});
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socket.on("player idx", (idx) => {
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console.log(idx);
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playerIdx = idx;
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});
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socket.on('turn update', (turnData) => {
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2024-03-02 18:28:33 +01:00
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if (turnData.phase === "preparation") {
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$("#whosTurn").html("Faza przygotowań");
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} else {
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turnData.turn === playerIdx ? $("#whosTurn").html("Twoja tura") : $("#whosTurn").html("Tura przeciwnika");
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}
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2024-03-02 13:56:01 +01:00
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timerDestination = turnData.timerToUTC;
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gamePhase = turnData.phase;
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});
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socket.on('player left', () => {
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window.location.replace("/");
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});
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// Update timer
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setInterval(() => {
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if (timerDestination == null) {
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$("#timer").html("");
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} else {
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const UTCNow = Math.floor((new Date()).getTime() / 1000);
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const time = Math.abs(UTCNow - timerDestination);
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const minutes = Math.floor(time / 60).toLocaleString('pl-PL', {minimumIntegerDigits: 2, useGrouping: false});
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const seconds = (time - minutes * 60).toLocaleString('pl-PL', { minimumIntegerDigits: 2, useGrouping: false });
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$("#timer").html(`${minutes}:${seconds}`);
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}
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}, 250);
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